// Copyright (c) 2021 homuler // // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file or at // https://opensource.org/licenses/MIT. using System; namespace Mediapipe { public class Gl { public static uint GL_TEXTURE_2D = 0x0DE1; public static void Flush() { UnsafeNativeMethods.glFlush(); } public static void ReadPixels(int x, int y, int width, int height, uint glFormat, uint glType, IntPtr pixels) { UnsafeNativeMethods.glReadPixels(x, y, width, height, glFormat, glType, pixels); } } }