using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PanelWithImage : MonoBehaviour
{
public GameObject feedbackProgressObject;
public GameObject previewMessage;
public bool isPreview;
///
/// Reference to the image for displaying the current words sprite
///
public Transform signImageContainer;
public GameObject signImagePrefab;
public RawImage webcamScreen;
///
/// Reference to the feedback field
///
public TMP_Text feedbackText;
///
/// Reference to the progress bar
///
public Slider feedbackProgressBar;
///
/// Reference to the progress bar image, so we can add fancy colors
///
public Image feedbackProgressImage;
///
/// Reference to the image for displaying the current words sprite
///
public TMP_Text signName;
public List signs;
public int currentSignIndex;
public void Display()
{
Learnable currentSign = signs[currentSignIndex];
signName.text = currentSign.name;
feedbackProgressObject.SetActive(!isPreview);
previewMessage.SetActive(isPreview);
GameObject sprite = GameObject.Instantiate(signImagePrefab, signImageContainer);
sprite.GetComponent().sprite = currentSign.image;
}
}