using System.Collections.Generic; using UnityEngine; /// /// Keep track off installed minigames /// [CreateAssetMenu(menuName = "Create new Scriptable/MinigameList")] public class MinigameList : ScriptableObject { /// /// Index of the active/to be loaded/current minigame /// public int currentMinigameIndex = 0; /// /// List of all installed minigames /// public List minigames = new List(); }