using System.Collections.Generic;
using UnityEngine;
///
/// Container to hold a reference to all possible user avatar sprites
///
[CreateAssetMenu(menuName = "Create new Scriptable/User Avatar List")]
public class UserAvatarList : ScriptableObject
{
///
/// List of avatar sprites
///
public List avatars = new List();
public void Awake()
{
UserList.AVATARS = avatars;
}
}