using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UserButton : MonoBehaviour { [Header("User")] // Reference to the user list, so we can extract the current user public UserList userList; [Header("UI References")] // Reference to the avatar object public Image avatar; // Reference to the username object public TMP_Text username; void Start() { User user = userList.users[userList.currentUserIndex]; avatar.sprite = user.avatar; username.text = user.username; } }