using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
///
/// StartScreen scene manager
///
public class StartScreenManager : MonoBehaviour
{
///
/// Referece to the userlist to check whether an user account is present
///
public UserList userList;
///
/// Check on load whether a user is already present,
/// if not load the UserCreationScreen scene so the user can create a new account
///
void Awake()
{
if (!File.Exists(UserList.PATH) || userList.GetUsers().Count <= 0)
{
SceneManager.LoadScene("Accounts/Scenes/UserCreationScreen");
}
}
}