using System.IO; using UnityEngine; using UnityEngine.SceneManagement; /// /// StartScreen scene manager /// public class StartScreenManager : MonoBehaviour { /// /// Referece to the userlist to check whether an user account is present /// public UserList userList; /// /// Check on load whether a user is already present, /// if not load the UserCreationScreen scene so the user can create a new account /// void Awake() { if (!File.Exists(UserList.PATH) || userList.GetUsers().Count <= 0) { SceneManager.LoadScene("Accounts/Scenes/UserCreationScreen"); } } }