using System;
using System.Collections.Generic;
using UnityEngine;
///
/// A class holding all information of a user
///
[Serializable]
public class User
{
///
/// User nickname
///
public string username;
///
/// The avatar of the user
///
public Sprite avatar;
///
/// The total playtime of the user
///
/// TODO: needs to be implemented
public double playtime;
///
/// List of courses a user started/completed
///
[SerializeField]
public List