using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class SpellingBeeController : MonoBehaviour { private string[] words; // Start is called before the first frame update void Start() { TextAsset textFile = Resources.Load("SpellingBee/words"); string fileContents = textFile.text; words = fileContents.Split('\n'); } // Update is called once per frame void Update() { int randomIndex = UnityEngine.Random.Range(0, words.Length - 1); string randomWord = words[randomIndex]; Debug.Log(randomWord); } }