using System;
using TMPro;
using Unity.Barracuda;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
///
/// TemplateCourse scene manager
///
public class TemplateCourse : MonoBehaviour
{
// vvv TEMPORARY STUFF vvv
public NNModel previewModel;
public GameObject feedbackProgressBar;
public GameObject previewMessage;
// ^^^ TEMPORARY STUFF ^^^
///
/// Reference to instructional video player
///
public VideoPlayer player;
///
/// Reference to pause button
///
public Button button;
///
/// Reference to sprite for the pause button
///
public Sprite pauseSprite;
///
/// Reference to the image for displaying the current words sprite
///
public Image wordImage;
///
/// Reference to the text object for displaying the current word
///
public TMP_Text title;
///
/// Reference to user list to get current user
///
public UserList userList;
///
/// The current user
///
private User user;
///
/// Current user progress for this course
///
private Progress progress = null;
///
/// ScriptableObject with list of all courses
///
public CourseList courselist;
///
/// Reference to Course ScriptableObject
///
private Course course;
///
/// Index of the current word/letter in the course.learnables list
///
private int currentWordIndex = 0;
///
/// This holds the amount of words in the course
///
private int maxWords;
///
/// Number of correct words so far
/// (can be modified to a list or something like that to give better feedback)
///
private int correctWords = 0;
///
/// The "finished" screen
///
public GameObject ResultPanel;
///
/// Reference to the title on the results panel
///
public TMP_Text ResultsTitle;
///
/// Reference to the description on the results panel
///
public TMP_Text ResultsDecription;
///
/// Button to go back to courses list
///
public Button CoursesButton;
///
/// DateTime containint the start moment
///
private DateTime startMoment;
///
/// Reference to the timeSpent UI
///
public TMP_Text timeSpent;
///
/// Reference to the feedback script on the Feedback prefab
///
public Feedback feedback;
///
/// This function is called when the script is initialised.
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
/// It takes the correct course from the courselist, using the courseIndex.
/// Then it checks whether or not the User has started the course yet, to possibly create a new progress atribute for the course.
/// Then it sets up the course-screen to display relevant information from the course-scriptable.
///
void Awake()
{
// Setting up course
course = courselist.courses[courselist.currentCourseIndex];
feedback.signPredictor.model = course.theme.model;
maxWords = course.theme.learnables.Count;
// vvv TEMPORARY STUFF vvv
feedbackProgressBar.SetActive(course.theme.model != null);
previewMessage.SetActive(course.theme.model == null);
feedback.signPredictor.model = previewModel;
// ^^^ TEMPORARY STUFF ^^^
// Create entry in current user for keeping track of progress
user = userList.GetCurrentUser();
progress = user.GetCourseProgress(course.index);
if (progress == null)
{
progress = new Progress();
progress.AddOrUpdate("courseIndex", course.index);
progress.AddOrUpdate("courseProgress", -1.0f);
user.courses.Add(progress);
}
userList.Save();
// Force the videoplayer to add bars to preserve aspect ratio
player.aspectRatio = VideoAspectRatio.FitInside;
// Setup UI
button.image.sprite = pauseSprite;
title.text = course.title;
NextVideo();
NextImage();
// Hide the result panel
ResultPanel.SetActive(false);
// Set the startTime
startMoment = DateTime.Now;
// Set callbacks
feedback.getSignCallback = () =>
{
if (currentWordIndex < course.theme.learnables.Count)
{
return course.theme.learnables[currentWordIndex].name;
}
return null;
};
feedback.predictSignCallback = (sign) =>
{
if (sign == course.theme.learnables[currentWordIndex].name)
{
NextSign();
}
};
}
///
/// This function uses the word_i integer to grab the correct video from the course.learnabels.
/// When it has this video, it will load it into the videoplayer and set it to start.
///
private void NextVideo()
{
player.clip = course.theme.learnables[currentWordIndex].clip;
// This loads first frame, so that it can be used as a sort-of preview for the video
player.Play();
// As the video will start playiing -> hide button
Color col = button.image.color;
col.a = 0;
button.image.color = col;
}
///
/// This function uses the word_i integer to grab the correct image from the course.learnabels.
/// Then it simply loads it into wordImage so that it can be displayed.
///
private void NextImage()
{
wordImage.sprite = course.theme.learnables[currentWordIndex].image;
}
///
/// This function is called when the pause-button is pressed on the video.
/// It switches between playing and pausing the video.
/// It then makes the button invisible when the video is playing, or visible when it's paused.
///
public void Pause()
{
if (!player.isPlaying)
{
// Play video and hide button
player.Play();
Color col = button.image.color;
col.a = 0;
button.image.color = col;
}
else
{
// Pause video and show button
player.Pause();
Color col = button.image.color;
col.a = 255;
button.image.color = col;
}
}
///
/// This function is called when the next-sign button is pressed.
/// It increased the wordindex and fetches new videos/images if index
public void NextSign()
{
// If the currentindex >= maxwords, it indicated that the course is already finished, running the next code is the meaningless.
if (currentWordIndex >= maxWords) { return; }
// Goto the next word/letter
currentWordIndex++;
// TODO: fix correct word count
correctWords++;
progress.AddOrUpdate("courseProgress", (float)correctWords / (float)maxWords);
userList.Save();
// Update UI if course is not finished yet
if (currentWordIndex < maxWords)
{
NextVideo();
NextImage();
}
// Finish course and record progress
else
{
FinishCourse();
}
}
///
/// finishcourse is called to save the "finished" progress to the user.
///
public void FinishCourse()
{
// Show the "finished" screen
ResultPanel.SetActive(true);
// Set the correct title
ResultsTitle.text = course.title + " voltooid!";
// Set the correct description
ResultsDecription.text = "Goed gedaan! Je kan nu spelletjes spelen met " + course.title + " om verder te oefenen!";
// Set the total time spent UI
TimeSpan time = DateTime.Now - startMoment;
timeSpent.text = time.ToString(@"hh\:mm\:ss");
// Link button
CoursesButton.onClick.AddListener(() => { SystemController.GetInstance().BackToPreviousScene(); });
progress.AddOrUpdate("courseProgress", 1f);
userList.Save();
}
}