using NUnit.Framework; using System.Collections; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.TestTools; /// /// Test the ListMinigamesScreen class /// public class ListMinigamesScreenTests { /// /// Setup function to prepare the test environment before each test. /// [UnitySetUp] public IEnumerator SetupFunction() { string path = $"{Application.persistentDataPath}/wesign_unit_test.json"; string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}"; File.WriteAllText(path, oneUser); PersistentDataController.PATH = path; PersistentDataController.GetInstance().Load(); AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake(); SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen"); yield return new WaitForSeconds(0.2f); } /// /// Cleanup after testing. /// [TearDown] public void TearDown_ListMinigamesScreenTests() { PersistentDataController.PATH = null; } /// /// Test to verify the loading of a minigame scene. /// [UnityTest] public IEnumerator LoadSceneTest() { var listMinigamesScreen = GameObject.FindObjectOfType(); listMinigamesScreen.minigameList.SetCurrentMinigame(0); listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen"); yield return new WaitForSeconds(0.2f); var minigameActivityScreen = GameObject.FindObjectOfType(); Assert.IsNotNull(minigameActivityScreen); } }