using UnityEngine; [CreateAssetMenu(menuName = "Create new Scriptable/Minigame")] public class Minigame : ScriptableObject { [Header("Minigame info")] // Minigame index public MinigameIndex index; // Minigame title public string title; // Short desciption of the course public string description; // Thumbnail of the course public Sprite thumbnail; [Header("Scene")] // Reference to the minigame starting scene public string minigameEntryPoint; }