using System;
using System.Collections.Generic;
using UnityEngine;
///
/// CourseMenuScreen scene manager
///
public class CourseMenuScreen : MonoBehaviour
{
///
/// Reference to text that displays when there are no recent courses
///
public GameObject noRecentCourses;
///
/// Reference to recent-courses-list container object
///
public Transform recentCoursesContainer;
///
/// Reference to recommended-courses-list container object
///
public Transform recommendedCoursesContainer;
///
/// Prefab of the course item object
///
public GameObject courseItem;
///
/// Reference to the courses
///
public CourseList courseList;
///
/// Start is called before the first frame update
///
void Start()
{
PersistentDataController.GetInstance().Load();
User user = UserList.GetCurrentUser();
// Recent courses
List> recentCourses = user.GetRecentCourses();
noRecentCourses.SetActive(recentCourses.Count <= 0);
foreach (Tuple course in recentCourses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItem, recentCoursesContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent();
item.course = courseList.GetCourseByIndex(course.Item1);
item.progress = course.Item2;
}
// Recommended courses
List> recommenedCourses = user.GetRecommendedCourses();
foreach (Tuple course in recommenedCourses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItem, recommendedCoursesContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent();
item.course = courseList.GetCourseByIndex(course.Item1);
item.progress = course.Item2;
}
}
///
/// Method used as callback for 'all courses' button onClick events
///
public void GotoListOfCourses()
{
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListCoursesScreen");
}
}