using System;
using UnityEngine;
using UnityEngine.Video;
///
/// Small class to hold information about a single learnable (e.g., a word or a letter)
///
[Serializable]
public class Learnable
{
///
/// Name of the word/letter to learn
///
public string name;
///
/// Sprite of this word/letter
///
public Sprite image;
///
/// Sprite of the hand gesture used for fingerspelling
///
public Sprite handGuide = null;
///
/// Addaptive threshold
///
public float thresholdPercentage = 0.90f;
///
/// Example video clip
///
public VideoClip clip;
}