using System; using UnityEngine; using UnityEngine.Video; /// /// Small class to hold information about a single learnable (e.g., a word or a letter) /// [Serializable] public class Learnable { /// /// Name of the word/letter to learn /// public string name; /// /// Sprite of this word/letter /// public Sprite image; /// /// Sprite of the hand gesture used for fingerspelling /// public Sprite handGuide = null; /// /// Addaptive threshold /// public float thresholdPercentage = 0.90f; /// /// Example video clip /// public VideoClip clip; }