using System.Collections.Generic;
using UnityEngine;
///
/// Keep track of all courses
///
[CreateAssetMenu(menuName = "Create new Scriptable/CourseList")]
public class CourseList : ScriptableObject
{
///
/// Index of the active/to be loaded/current course
///
public int currentCourseIndex = 0;
///
/// List of all installed courses
///
public List courses = new List();
}