using System.Collections; using System.Collections.Generic; using UnityEngine; // JSON structure containing all themes/words [System.Serializable] public class ThemeList { public Theme[] themes; } // Object representing part of the JSON containing word data [System.Serializable] public class Theme { public string name; public string description; public string[] words; } public class ThemeLoader : MonoBehaviour { // Loads the JSON file containing all of the themes public static ThemeList loadJson() { TextAsset themeJson = Resources.Load("SpellingBee/words"); return JsonUtility.FromJson(themeJson.text); } }