using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
///
/// Test the UserButton class
///
public class UserButtonTests
{
///
/// Setup the environment before each test
///
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
yield return new WaitForSeconds(0.2f);
}
///
/// Cleanup after testing
///
[TearDown]
public void TearDown_UserButtonTests()
{
PersistentDataController.PATH = null;
}
///
/// Test the ChangeUserCallback on the UserButton
///
[UnityTest]
public IEnumerator ChangeUserCallbackTest()
{
var userButton = GameObject.FindObjectOfType();
userButton.ChangeUserCallback();
yield return new WaitForSeconds(0.2f);
var changeUserScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(changeUserScreen);
yield return null;
}
///
/// Test if the username and avatar are correctly loaded
///
[UnityTest]
public IEnumerator CorrectUsernameAndAvatarTest()
{
var userButton = GameObject.FindObjectOfType();
Assert.AreEqual("TEST", userButton.username.text, "Username is not correctly displayed.");
Assert.IsNotNull(userButton.avatar.sprite, "Avatar sprite is null.");
yield return null;
}
///
/// Test the transition to UserProgressScreen
///
[UnityTest]
public IEnumerator ChangeSceneToUserProgressScreenTest()
{
var userButton = GameObject.FindObjectOfType();
userButton.OpenProgressCallback();
yield return new WaitForSeconds(0.2f);
var userProgressScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(userProgressScreen, "Scene was not correctly changed to UserProgressScreen.");
}
///
/// Test is the user dropdown menu works correctly
///
[UnityTest]
public IEnumerator ToggleDropdownTest()
{
var userButton = GameObject.FindObjectOfType();
bool initialActiveState = userButton.dropdownBox.activeSelf;
userButton.ToggleDropdown();
Assert.AreNotEqual(initialActiveState, userButton.dropdownBox.activeSelf, "Dropdown box active state was not toggled.");
yield return null;
}
}