using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
///
/// Test the MinigameActivityScreen class
///
public class MinigameActivityScreenTests
{
///
/// Setup the environment before each test
///
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
///
/// Cleanup after testing
///
[TearDown]
public void TearDown_MiniGameActivityScreenTests()
{
PersistentDataController.PATH = null;
}
///
/// Test loading the spellingbee minigame
///
[UnityTest]
public IEnumerator GotoSpellingBeeTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
}
///
/// Test loading the Hangman minigame
///
[UnityTest]
public IEnumerator GotoHangmanTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
}
///
/// Test loading the JustSign minigame
///
[UnityTest]
public IEnumerator GotoJustSignTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.JUST_SIGN);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
}
///
/// Check if Progress is loading correctly
///
[UnityTest]
public IEnumerator ProgressLoadTest()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
var listMinigamesScreen = GameObject.FindObjectOfType();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
}
}