using NUnit.Framework; using System.Collections; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.TestTools; /// /// Test the UserProgressScreen class /// [TestFixture] public class UserProgressScreenTests { /// /// Wait time between scene transitions /// private const float WAIT_TIME = 0.2f; /// /// Setup the UserProgressScreen tests /// private IEnumerator Setup_UserProgressScreen(bool progress = true) { string path = $"{Application.persistentDataPath}/wesign_unit_test.json"; string course = "{\"entries\":[],\"courseIndex\":0,\"progress\":0.03846153989434242,\"completedLearnables\":1,\"inUseLearnables\":7,\"totalLearnables\":26,\"learnables\":[{\"entries\":[],\"index\":0,\"inUse\":true,\"name\":\"A\",\"progress\":3.0},{\"entries\":[],\"index\":1,\"inUse\":true,\"name\":\"B\",\"progress\":4.5},{\"entries\":[],\"index\":2,\"inUse\":true,\"name\":\"C\",\"progress\":1.5},{\"entries\":[],\"index\":3,\"inUse\":true,\"name\":\"D\",\"progress\":1.5},{\"entries\":[],\"index\":4,\"inUse\":true,\"name\":\"E\",\"progress\":1.5},{\"entries\":[],\"index\":5,\"inUse\":true,\"name\":\"F\",\"progress\":1.5},{\"entries\":[],\"index\":6,\"inUse\":true,\"name\":\"G\",\"progress\":0.0},{\"entries\":[],\"index\":7,\"inUse\":false,\"name\":\"H\",\"progress\":0.0},{\"entries\":[],\"index\":8,\"inUse\":false,\"name\":\"I\",\"progress\":0.0},{\"entries\":[],\"index\":9,\"inUse\":false,\"name\":\"J\",\"progress\":0.0},{\"entries\":[],\"index\":10,\"inUse\":false,\"name\":\"K\",\"progress\":0.0},{\"entries\":[],\"index\":11,\"inUse\":false,\"name\":\"L\",\"progress\":0.0},{\"entries\":[],\"index\":12,\"inUse\":false,\"name\":\"M\",\"progress\":0.0},{\"entries\":[],\"index\":13,\"inUse\":false,\"name\":\"N\",\"progress\":0.0},{\"entries\":[],\"index\":14,\"inUse\":false,\"name\":\"O\",\"progress\":0.0},{\"entries\":[],\"index\":15,\"inUse\":false,\"name\":\"P\",\"progress\":0.0},{\"entries\":[],\"index\":16,\"inUse\":false,\"name\":\"Q\",\"progress\":0.0},{\"entries\":[],\"index\":17,\"inUse\":false,\"name\":\"R\",\"progress\":0.0},{\"entries\":[],\"index\":18,\"inUse\":false,\"name\":\"S\",\"progress\":0.0},{\"entries\":[],\"index\":19,\"inUse\":false,\"name\":\"T\",\"progress\":0.0},{\"entries\":[],\"index\":20,\"inUse\":false,\"name\":\"U\",\"progress\":0.0},{\"entries\":[],\"index\":21,\"inUse\":false,\"name\":\"V\",\"progress\":0.0},{\"entries\":[],\"index\":22,\"inUse\":false,\"name\":\"W\",\"progress\":0.0},{\"entries\":[],\"index\":23,\"inUse\":false,\"name\":\"X\",\"progress\":0.0},{\"entries\":[],\"index\":24,\"inUse\":false,\"name\":\"Y\",\"progress\":0.0},{\"entries\":[],\"index\":25,\"inUse\":false,\"name\":\"Z\",\"progress\":0.0}]}"; string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}"; if (!progress) course = minigame = ""; string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[{course}]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}"; File.WriteAllText(path, oneUser); PersistentDataController.PATH = path; PersistentDataController.GetInstance().Load(); AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake(); SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen"); yield return new WaitForSeconds(WAIT_TIME); } /// /// Cleanup after testing /// [TearDown] public void TearDown_UserProgressScreen() { PersistentDataController.PATH = null; } /// /// Test whether every item that needs to be assign in the editor, is assigned /// [UnityTest] public IEnumerator Test_EditorAssignments() { yield return Setup_UserProgressScreen(); var userProgressController = GameObject.FindObjectOfType(); Assert.IsNotNull(userProgressController.username); Assert.IsNotNull(userProgressController.avatar); Assert.IsNotNull(userProgressController.coursesPanel); Assert.IsNotNull(userProgressController.coursesTabButton); Assert.IsNotNull(userProgressController.minigamesPanel); Assert.IsNotNull(userProgressController.minigamesTabButton); } /// /// Test whether the screen is correctly initialized /// [UnityTest] public IEnumerator Test_Start_NoProgress() { yield return Setup_UserProgressScreen(false); var userProgressController = GameObject.FindObjectOfType(); var user = UserList.GetCurrentUser(); Assert.AreEqual(user.GetUsername(), userProgressController.username.text); Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite); Assert.IsTrue(userProgressController.coursesPanel.activeSelf); Assert.Zero(GameObject.FindObjectsOfType().Length); Assert.IsFalse(userProgressController.minigamesPanel.activeSelf); } /// /// Test whether the screen is correctly initialized /// [UnityTest] public IEnumerator Test_Start_WithProgress() { yield return Setup_UserProgressScreen(); var userProgressController = GameObject.FindObjectOfType(); var user = UserList.GetCurrentUser(); Assert.AreEqual(user.GetUsername(), userProgressController.username.text); Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite); Assert.IsTrue(userProgressController.coursesPanel.activeSelf); var courses = GameObject.FindObjectsOfType().ToList(); Assert.AreEqual(user.GetCourses().Count, courses.Count); Assert.IsFalse(userProgressController.minigamesPanel.activeSelf); } /// /// Test whether the course panel is displayed /// [UnityTest] public IEnumerator Test_DisplayCourses() { yield return Setup_UserProgressScreen(); var userProgressController = GameObject.FindObjectOfType(); userProgressController.DisplayCourses(); yield return new WaitForSeconds(WAIT_TIME); Assert.IsTrue(userProgressController.coursesPanel.activeSelf); Assert.IsFalse(userProgressController.minigamesPanel.activeSelf); } /// /// Test whether the minigames panel is displayed /// /// [UnityTest] public IEnumerator Test_DisplayMinigames() { yield return Setup_UserProgressScreen(); var userProgressController = GameObject.FindObjectOfType(); userProgressController.DisplayMinigames(); yield return new WaitForSeconds(WAIT_TIME); Assert.IsFalse(userProgressController.coursesPanel.activeSelf); Assert.IsTrue(userProgressController.minigamesPanel.activeSelf); } }