// Copyright (c) 2021 homuler // // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file or at // https://opensource.org/licenses/MIT. using System; namespace Mediapipe { public class FloatPacket : Packet { /// /// Creates an empty instance. /// public FloatPacket() : base(true) { } [UnityEngine.Scripting.Preserve] public FloatPacket(IntPtr ptr, bool isOwner = true) : base(ptr, isOwner) { } public FloatPacket(float value) : base() { UnsafeNativeMethods.mp__MakeFloatPacket__f(value, out var ptr).Assert(); this.ptr = ptr; } public FloatPacket(float value, Timestamp timestamp) : base() { UnsafeNativeMethods.mp__MakeFloatPacket_At__f_Rt(value, timestamp.mpPtr, out var ptr).Assert(); GC.KeepAlive(timestamp); this.ptr = ptr; } public FloatPacket At(Timestamp timestamp) { return At(timestamp); } public override float Get() { UnsafeNativeMethods.mp_Packet__GetFloat(mpPtr, out var value).Assert(); GC.KeepAlive(this); return value; } public override StatusOr Consume() { throw new NotSupportedException(); } public override Status ValidateAsType() { UnsafeNativeMethods.mp_Packet__ValidateAsFloat(mpPtr, out var statusPtr).Assert(); GC.KeepAlive(this); return new Status(statusPtr); } } }