using System.Collections.Generic; using Unity.Barracuda; using UnityEngine; /// /// Class holding all (static) data about a certain theme /// [CreateAssetMenu(menuName = "Create new Scriptable/Theme")] public class Theme : ScriptableObject { /// /// A theme title /// public string title; /// /// A short description of the theme /// public string description; /// /// Index of the theme /// public ThemeIndex index; /// /// Reference to the model used in the SignPredictor /// public NNModel model; /// /// List of all learnable words/letters /// public List learnables = new List(); }