using System.Collections.Generic;
using Unity.Barracuda;
using UnityEngine;
///
/// Class holding all (static) data about a certain theme
///
[CreateAssetMenu(menuName = "Create new Scriptable/Theme")]
public class Theme : ScriptableObject
{
///
/// A theme title
///
public string title;
///
/// A short description of the theme
///
public string description;
///
/// Index of the theme
///
public ThemeIndex index;
///
/// Reference to the model used in the SignPredictor
///
public NNModel model;
///
/// List of all learnable words/letters
///
public List learnables = new List();
}