using UnityEngine;
///
/// Test the UserCreationScreen class
///
public class TestUserCreationScreen
{
///
/// Tets IsValidUsername will return true for an valid username
///
public void TestIsValidUsernameTrue()
{
foreach (char c in "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789")
Debug.Assert(UserCreationScreen.IsValidUsername(c.ToString()));
Debug.Assert(UserCreationScreen.IsValidUsername("123456789AbC"));
}
///
/// Tets IsValidUsername will return false for an invalid username
///
public void TestIsValidUsernameFalse()
{
Debug.Assert(!UserCreationScreen.IsValidUsername(string.Empty));
foreach (char c in " \n\t+-*/%_.,;:!?(){}[]\\'\"|&~^$")
Debug.Assert(!UserCreationScreen.IsValidUsername(c.ToString()));
Debug.Assert(!UserCreationScreen.IsValidUsername("123456789_10_11_12_13"));
}
}