using System.Collections.Generic;
using UnityEngine;
///
/// Keep track off installed minigames
///
[CreateAssetMenu(menuName = "Create new Scriptable/Minigame List")]
public class MinigameList : ScriptableObject
{
///
/// Index of the active/to be loaded/current minigame
///
public int currentMinigameIndex = 0;
///
/// List of all installed minigames
///
public List minigames = new List();
///
/// Get a minigame by MinigameIndex
///
/// MinigameIndex of the minigame, each unique minigame has a unique MinigameIndex
/// Minigame associated with this index, null if no minigame was found
public Minigame GetMinigameByIndex(MinigameIndex minigameIndex)
{
return minigames.Find((m) => m.index == minigameIndex);
}
///
/// Function to find a minigame-index in the list based on its index
///
///
public void SetCurrentMinigame(MinigameIndex index)
{
currentMinigameIndex = minigames.FindIndex((mi) => mi.index == index);
}
}