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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Courses/Scripts/CourseIndex.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class CourseIndex
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
public static int index = 0;
|
||||
}
|
||||
11
Assets/Courses/Scripts/CourseIndex.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ac4eb825ce7bf5499f083eaf34d5d4d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Courses/Scripts/CourseList.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName="New CourseList", menuName="CourseList")]
|
||||
public class CourseList : ScriptableObject
|
||||
{
|
||||
public Course[] courses;
|
||||
}
|
||||
11
Assets/Courses/Scripts/CourseList.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96fe8874f9754b545ae25fb826312ebc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,43 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Video;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Video; // To alter video
|
||||
using UnityEngine.UI; // For general image + button jobs
|
||||
using TMPro; // For text
|
||||
|
||||
|
||||
public class StartPause : MonoBehaviour
|
||||
{
|
||||
public VideoPlayer player;
|
||||
public Button button;
|
||||
public Sprite pauseSprite;
|
||||
public Image image;
|
||||
public Image word_image;
|
||||
public TextMeshProUGUI title;
|
||||
|
||||
public CourseList courselist;
|
||||
private Course course;
|
||||
|
||||
private int word_i = 0;
|
||||
// In my example, i have 4 videos/images
|
||||
private int max_words = 4;
|
||||
|
||||
// Start is called before the first frame update
|
||||
public void Start()
|
||||
public void Awake()
|
||||
{
|
||||
next_video();
|
||||
//next_image();
|
||||
|
||||
course = courselist.courses[CourseIndex.index];
|
||||
button.image.sprite = pauseSprite;
|
||||
title.text = course.name;
|
||||
|
||||
next_video();
|
||||
next_image();
|
||||
}
|
||||
|
||||
// These two functions generate video and image from files
|
||||
private void next_video(){
|
||||
player.clip = course.videos[word_i];
|
||||
// This loads first frame, so that it can be used as a sort-of preview for the video
|
||||
player.Play();
|
||||
player.Pause();
|
||||
// As the video will start paused -> show button
|
||||
Color col = button.image.color;
|
||||
col.a = 255;
|
||||
button.image.color = col;
|
||||
}
|
||||
|
||||
// These two functions generate video and image from files
|
||||
private void next_video(){
|
||||
// TODO: fix with dynamic loading
|
||||
player.url = $"Assets/Courses/Videos/{word_i}.mp4";
|
||||
}
|
||||
|
||||
// This doesn't work
|
||||
private void next_image(){
|
||||
// TODO: fix with dynamic loading
|
||||
Sprite tex = Resources.Load($"Assets/Courses/Images/{word_i}.png") as Sprite;
|
||||
image.sprite = tex;
|
||||
|
||||
Sprite tex = course.images[word_i];
|
||||
word_image.sprite = tex;
|
||||
|
||||
}
|
||||
|
||||
// Activate by pressing the center of the screen
|
||||
@@ -45,6 +57,7 @@ public class StartPause : MonoBehaviour
|
||||
{
|
||||
if (!player.isPlaying)
|
||||
{
|
||||
// Play video and hide button
|
||||
player.Play();
|
||||
Color col = button.image.color;
|
||||
col.a = 0;
|
||||
@@ -52,6 +65,7 @@ public class StartPause : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
// Pause video and show button
|
||||
player.Pause();
|
||||
Color col = button.image.color;
|
||||
col.a = 255;
|
||||
@@ -61,11 +75,9 @@ public class StartPause : MonoBehaviour
|
||||
|
||||
// Press next-sign button for next word
|
||||
public void NextSign(){
|
||||
// Fetch next video and image from log
|
||||
// Idea : do this by numbering video's and images and using increment to find them.
|
||||
word_i++;
|
||||
word_i %= max_words;
|
||||
next_video();
|
||||
//next_image();
|
||||
next_image();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
using TMPro;
|
||||
|
||||
public class Webcam : MonoBehaviour
|
||||
{
|
||||
@@ -10,9 +11,13 @@ public class Webcam : MonoBehaviour
|
||||
WebCamTexture tex;
|
||||
|
||||
public RawImage display;
|
||||
public Button nextSignButton;
|
||||
public Button feedback;
|
||||
public GameObject popup;
|
||||
public TextMeshProUGUI dynamic;
|
||||
|
||||
void Awake(){
|
||||
popup.SetActive(false);
|
||||
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
tex = new WebCamTexture(device.name);
|
||||
display.texture = tex;
|
||||
@@ -47,4 +52,23 @@ public class Webcam : MonoBehaviour
|
||||
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
public void Show_feedback(){
|
||||
if(popup.activeSelf){
|
||||
dynamic.text = "";
|
||||
popup.SetActive(false);
|
||||
return;
|
||||
}
|
||||
double index = UnityEngine.Random.value;
|
||||
if(index < 0.5){
|
||||
dynamic.text = "Poor";
|
||||
}
|
||||
else if(index > 0.8){
|
||||
dynamic.text = "Excellent";
|
||||
}
|
||||
else{
|
||||
dynamic.text = "Good";
|
||||
}
|
||||
popup.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33fdd6e00a0d1204d94bf4b31d7ef50b
|
||||
guid: 7084e75f349e45942a543bbba4e8304d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||