Get JSON parser to work
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@@ -4,36 +4,47 @@ using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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[System.Serializable]
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public class ThemeList
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{
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public Theme[] themes;
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}
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[System.Serializable]
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public class Theme
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{
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public string name;
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public string description;
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public string[] words;
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}
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public class SpellingBeeController : MonoBehaviour
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{
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private string[] words;
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private ThemeList themeList;
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private Theme currentTheme;
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public Image image;
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// Start is called before the first frame update
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void Start() {
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TextAsset textFile = Resources.Load<TextAsset>("SpellingBee/words");
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string fileContents = textFile.text;
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words = fileContents.Split('\n');
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Image imageComponent = image.GetComponent<Image>();
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// Load the new sprite from the Resources folder
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Debug.Log("SpellingBee/images/" + "monke");
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Sprite sprite = Resources.Load<Sprite>("SpellingBee/images/monke");
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image.sprite = sprite;
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Debug.Log(sprite.pixelsPerUnit);
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//changeSprite("monke");
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loadJson();
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theme = themeList[0];
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changeSprite("kiwi");
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}
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// Update is called once per frame
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void Update() {
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/*
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int randomIndex = UnityEngine.Random.Range(0, words.Length - 1);
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string randomWord = words[randomIndex];
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changeSprite(randomWord);
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Debug.Log(randomWord);
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*/
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}
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void changeWord(string word) {
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}
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@@ -47,4 +58,16 @@ public class SpellingBeeController : MonoBehaviour
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// Set the new sprite as the Image component's source image
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image.sprite = sprite;
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}
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void loadJson() {
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TextAsset themeJson = Resources.Load<TextAsset>("SpellingBee/words");
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string jsonString = themeJson.text;
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Debug.Log(jsonString);
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themeList = JsonUtility.FromJson<ThemeList>(jsonString);
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foreach (Theme theme in themeList.themes)
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{
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Debug.Log(theme.description);
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}
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}
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}
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