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m_AnchorMax: {x: 0.5, y: 1} diff --git a/Assets/Common/Scripts/CourseActivityScreen.cs b/Assets/Common/Scripts/CourseActivityScreen.cs index 2f751cc..c5fbd81 100644 --- a/Assets/Common/Scripts/CourseActivityScreen.cs +++ b/Assets/Common/Scripts/CourseActivityScreen.cs @@ -1,5 +1,6 @@ using TMPro; using UnityEngine; +using UnityEngine.Playables; using UnityEngine.UI; /// @@ -53,6 +54,11 @@ public class CourseActivityScreen : MonoBehaviour /// public GameObject completedObject; + /// + /// Reference to the scene playable director + /// + public PlayableDirector directorEnterFromCourseMenu; + /// /// Sets the infopage for a given course /// @@ -99,6 +105,10 @@ public class CourseActivityScreen : MonoBehaviour restartButton.SetActive(false); playButton.transform.Find("Button Text").GetComponent().text = "Begin"; } + + var sys = SystemController.GetInstance(); + if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/CoursesMenuScreen")) + directorEnterFromCourseMenu.Play(); } /// diff --git a/Assets/Common/Scripts/CourseItem.cs b/Assets/Common/Scripts/CourseItem.cs index ac6d5b2..c23625b 100644 --- a/Assets/Common/Scripts/CourseItem.cs +++ b/Assets/Common/Scripts/CourseItem.cs @@ -69,7 +69,7 @@ public class CourseItem : MonoBehaviour progress = Mathf.Clamp01(progress); completed.SetActive(1.0f <= progress); slider.SetActive(0.0f <= progress && progress < 1.0f); - slider.GetComponent().value = progress; + slider.GetComponent().fillAmount = progress; // Add click functionality button.onClick.AddListener(() => diff --git a/Assets/Common/Scripts/CourseMenuScreen.cs b/Assets/Common/Scripts/CourseMenuScreen.cs index 0ea4ecd..02e1249 100644 --- a/Assets/Common/Scripts/CourseMenuScreen.cs +++ b/Assets/Common/Scripts/CourseMenuScreen.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Playables; /// /// CourseMenuScreen scene manager @@ -32,6 +33,16 @@ public class CourseMenuScreen : MonoBehaviour /// public CourseList courseList; + /// + /// Reference to the scene playable director + /// + public PlayableDirector directorEnterFromDefault; + + /// + /// Reference to the scene playable director + /// + public PlayableDirector directorEnterFromMainMenu; + /// /// Start is called before the first frame update /// @@ -66,6 +77,13 @@ public class CourseMenuScreen : MonoBehaviour item.course = courseList.GetCourseByIndex(course.Item1); item.progress = course.Item2; } + + var sys = SystemController.GetInstance(); + if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/MainMenuScreen")) + directorEnterFromMainMenu.Play(); + else + directorEnterFromDefault.Play(); + } /// diff --git a/Assets/Common/Scripts/ListCoursesScreen.cs b/Assets/Common/Scripts/ListCoursesScreen.cs index 0f58972..d91a438 100644 --- a/Assets/Common/Scripts/ListCoursesScreen.cs +++ b/Assets/Common/Scripts/ListCoursesScreen.cs @@ -1,4 +1,5 @@ using UnityEngine; +using UnityEngine.Playables; /// /// ListCourseScreen scene manager @@ -20,6 +21,11 @@ public class ListCoursesScreen : MonoBehaviour /// public CourseList courseList; + /// + /// Reference to the scene playable director + /// + public PlayableDirector directorEnterFromCourseMenu; + /// /// Start is called before the first frame update /// @@ -40,6 +46,10 @@ public class ListCoursesScreen : MonoBehaviour var progress = user.GetCourseProgress(course.index); item.progress = progress != null ? progress.progress : 0.0f; } + + var sys = SystemController.GetInstance(); + if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/CoursesMenuScreen")) + directorEnterFromCourseMenu.Play(); } /// diff --git a/Assets/Common/Scripts/ListMinigamesScreen.cs b/Assets/Common/Scripts/ListMinigamesScreen.cs index 613d674..7fdfa74 100644 --- a/Assets/Common/Scripts/ListMinigamesScreen.cs +++ b/Assets/Common/Scripts/ListMinigamesScreen.cs @@ -1,4 +1,5 @@ using UnityEngine; +using UnityEngine.Playables; /// /// ListMinigameScreen scene manager @@ -20,6 +21,11 @@ public class ListMinigamesScreen : MonoBehaviour /// public MinigameList minigameList; + /// + /// Reference to the scene playable director + /// + public PlayableDirector directorEnterFromMainMenu; + /// /// Start is called before the first frame update /// @@ -34,6 +40,10 @@ public class ListMinigamesScreen : MonoBehaviour MinigameItem item = instance.GetComponent(); item.minigame = minigame; } + + var sys = SystemController.GetInstance(); + if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/MainMenuScreen")) + directorEnterFromMainMenu.Play(); } /// diff --git a/Assets/Common/Scripts/MainMenuScreen.cs b/Assets/Common/Scripts/MainMenuScreen.cs index 5aea710..cfc4e6d 100644 --- a/Assets/Common/Scripts/MainMenuScreen.cs +++ b/Assets/Common/Scripts/MainMenuScreen.cs @@ -1,11 +1,32 @@ using System.IO; using UnityEngine; +using UnityEngine.Playables; /// /// StartScreen scene manager /// public class MainMenuScreen : MonoBehaviour { + /// + /// Reference to the enter animation scene playable director + /// + public PlayableDirector directorEnterFromBoot; + + /// + /// Reference to the enter animation scene playable director + /// + public PlayableDirector directorEnterFromCourseMenu; + + /// + /// Reference to the enter animation scene playable director + /// + public PlayableDirector directorEnterFromListMinigames; + + /// + /// Reference to the enter animation scene playable director + /// + public PlayableDirector directorEnterFromSettings; + /// /// Check on load whether a user is already present, /// if not load the UserCreationScreen scene so the user can create a new account @@ -19,6 +40,22 @@ public class MainMenuScreen : MonoBehaviour } } + /// + /// Start is called before the first frame update + /// + void Start() + { + var sys = SystemController.GetInstance(); + if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/Boot")) + directorEnterFromBoot.Play(); + else if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/CoursesMenuScreen")) + directorEnterFromCourseMenu.Play(); + else if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/ListMinigamesScreen")) + directorEnterFromListMinigames.Play(); + else if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/SettingsScreen")) + directorEnterFromSettings.Play(); + } + /// /// Quit the application /// diff --git a/Assets/Common/Scripts/SettingsScreen.cs b/Assets/Common/Scripts/SettingsScreen.cs new file mode 100644 index 0000000..07189b3 --- /dev/null +++ b/Assets/Common/Scripts/SettingsScreen.cs @@ -0,0 +1,18 @@ +using UnityEngine; +using UnityEngine.Playables; + +public class SettingsScreen : MonoBehaviour +{ + /// + /// Reference to the scene playable director + /// + public PlayableDirector directorEnterFromMainMenu; + + /// + /// Start is called before the first frame update + /// + void Start() + { + directorEnterFromMainMenu.Play(); + } +} diff --git a/Assets/Common/Scripts/SettingsScreen.cs.meta b/Assets/Common/Scripts/SettingsScreen.cs.meta new file mode 100644 index 0000000..d5b20ac --- /dev/null +++ b/Assets/Common/Scripts/SettingsScreen.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c206227bcf352fd4784750b5b2b19a31 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Courses/Scenes/CourseScreen.unity b/Assets/Courses/Scenes/CourseScreen.unity index 8aadecf..77f4734 100644 --- a/Assets/Courses/Scenes/CourseScreen.unity +++ b/Assets/Courses/Scenes/CourseScreen.unity @@ -2807,7 +2807,7 @@ MonoBehaviour: m_Calls: [] m_Sprite: {fileID: 21300000, guid: 02283f528ead8084db69c7d8a459f0af, type: 3} m_FillDirection: 0 - m_FillAmount: 1 + m_FillAmount: 0.237 m_FillCenter: 1 m_PixelsPerUnitMultiplier: 1 --- !u!1 &1677120323 diff --git a/Assets/SystemArchitecture/Scripts/SystemController.cs b/Assets/SystemArchitecture/Scripts/SystemController.cs index 69774b3..41f601f 100644 --- a/Assets/SystemArchitecture/Scripts/SystemController.cs +++ b/Assets/SystemArchitecture/Scripts/SystemController.cs @@ -17,6 +17,16 @@ public class SystemController /// private Stack sceneStack = new Stack(); + /// + /// Index of the previous loaded scene + /// + public int previousScene = -1; + + /// + /// Index of the current loaded scene + /// + public int currentScene = -1; + /// /// Get the instance loaded by the singleton /// @@ -27,7 +37,8 @@ public class SystemController if (instance == null) { instance = new SystemController(); - instance.sceneStack.Push(SceneManager.GetActiveScene().buildIndex); + instance.currentScene = SceneManager.GetActiveScene().buildIndex; + instance.sceneStack.Push(instance.currentScene); } return instance; } @@ -38,7 +49,17 @@ public class SystemController /// Path of the scene public void LoadNextScene(string scenePath) { - LoadNextScene(SceneUtility.GetBuildIndexByScenePath(scenePath)); + LoadNextScene(SystemController.GetSceneIndex(scenePath)); + } + + /// + /// Get the index of a given scene + /// + /// Path of the scene + /// + public static int GetSceneIndex(string scenePath) + { + return SceneUtility.GetBuildIndexByScenePath(scenePath); } /// @@ -47,8 +68,11 @@ public class SystemController /// Buildindex of the scene public void LoadNextScene(int sceneIndex) { - sceneStack.Push(sceneIndex); - SceneManager.LoadScene(sceneIndex); + previousScene = currentScene; + currentScene = sceneIndex; + + sceneStack.Push(currentScene); + SceneManager.LoadScene(currentScene); } /// @@ -57,7 +81,7 @@ public class SystemController /// Path of the scene public void SwapScene(string scenePath) { - SwapScene(SceneUtility.GetBuildIndexByScenePath(scenePath)); + SwapScene(SystemController.GetSceneIndex(scenePath)); } /// @@ -66,7 +90,7 @@ public class SystemController /// Buildindex of the scene public void SwapScene(int sceneIndex) { - sceneStack.Pop(); + currentScene = sceneStack.Pop(); LoadNextScene(sceneIndex); } @@ -75,9 +99,8 @@ public class SystemController /// public void BackToPreviousScene() { - sceneStack.Pop(); - - if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek()); + previousScene = sceneStack.Pop(); + if (sceneStack.Count > 0) SceneManager.LoadScene(currentScene = sceneStack.Peek()); else Application.Quit(); } @@ -87,7 +110,7 @@ public class SystemController /// Path of the scene public void BackToScene(string scenePath) { - BackToScene(SceneUtility.GetBuildIndexByScenePath(scenePath)); + BackToScene(SystemController.GetSceneIndex(scenePath)); } /// @@ -96,9 +119,10 @@ public class SystemController /// Buildindex of the scene public void BackToScene(int sceneIndex) { + previousScene = currentScene; while (0 < sceneStack.Count && sceneStack.Peek() != sceneIndex) sceneStack.Pop(); - if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek()); + if (sceneStack.Count > 0) SceneManager.LoadScene(currentScene = sceneStack.Peek()); else Application.Quit(); } }