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diff --git a/Assets/Common/Scenes/MainMenuScreen.unity b/Assets/Common/Scenes/MainMenuScreen.unity
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
@@ -514,7 +703,7 @@ MonoBehaviour:
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m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: 23ab91005e756724387ca6e807ac1de7, type: 3}
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@@ -524,13 +713,13 @@ MonoBehaviour:
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CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1143655476}
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m_CullTransparentMesh: 1
--- !u!1 &1768150802
GameObject:
@@ -626,13 +815,64 @@ RectTransform:
m_Children:
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m_Father: {fileID: 0}
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
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+ value: {fileID: 730783507}
+ m_ExposedReferences:
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+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &2035873551
PrefabInstance:
m_ObjectHideFlags: 0
@@ -678,7 +918,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_RootOrder
- value: 2
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.x
diff --git a/Assets/Common/Scenes/ThemeSelectionScreen.unity b/Assets/Common/Scenes/ThemeSelectionScreen.unity
index 6d8e959..5234daa 100644
--- a/Assets/Common/Scenes/ThemeSelectionScreen.unity
+++ b/Assets/Common/Scenes/ThemeSelectionScreen.unity
@@ -324,7 +324,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 906197777}
- m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
@@ -512,7 +512,7 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &869125372
+--- !u!1 &896016097
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -520,43 +520,64 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 869125373}
- - component: {fileID: 869125375}
- - component: {fileID: 869125374}
+ - component: {fileID: 896016098}
+ - component: {fileID: 896016101}
+ - component: {fileID: 896016100}
+ - component: {fileID: 896016099}
m_Layer: 5
- m_Name: Image
+ m_Name: Circle (4)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!224 &869125373
+--- !u!224 &896016098
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 869125372}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 906197777}
- m_RootOrder: 0
+ m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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- m_AnchorMax: {x: 1, y: 1}
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- m_SizeDelta: {x: 0, y: 0}
- m_Pivot: {x: 0.5, y: 0.5}
---- !u!114 &869125374
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: 270, y: 100}
+ m_SizeDelta: {x: 470, y: 470}
+ m_Pivot: {x: 1, y: 0.5}
+--- !u!95 &896016099
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+ m_PrefabAsset: {fileID: 0}
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+ m_WarningMessage:
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+ m_AllowConstantClipSamplingOptimization: 1
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+--- !u!114 &896016100
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 869125372}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
@@ -570,7 +591,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: b64232b71c9f17a4d9494ad951a74dfa, type: 3}
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m_Type: 0
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@@ -580,13 +601,13 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
---- !u!222 &869125375
+--- !u!222 &896016101
CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 869125372}
+ m_GameObject: {fileID: 896016097}
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--- !u!1 &906197776
GameObject:
@@ -618,10 +639,11 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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- {fileID: 315493449}
- {fileID: 239318301}
- {fileID: 1939390636}
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m_Father: {fileID: 1768150806}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -668,6 +690,103 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_CullTransparentMesh: 1
+--- !u!1 &1018932629
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GameObject:
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m_Children: []
m_Father: {fileID: 906197777}
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m_AnchorMax: {x: 0.5, y: 1}
diff --git a/Assets/Common/Scripts/CourseActivityScreen.cs b/Assets/Common/Scripts/CourseActivityScreen.cs
index 2f751cc..c5fbd81 100644
--- a/Assets/Common/Scripts/CourseActivityScreen.cs
+++ b/Assets/Common/Scripts/CourseActivityScreen.cs
@@ -1,5 +1,6 @@
using TMPro;
using UnityEngine;
+using UnityEngine.Playables;
using UnityEngine.UI;
///
@@ -53,6 +54,11 @@ public class CourseActivityScreen : MonoBehaviour
///
public GameObject completedObject;
+ ///
+ /// Reference to the scene playable director
+ ///
+ public PlayableDirector directorEnterFromCourseMenu;
+
///
/// Sets the infopage for a given course
///
@@ -99,6 +105,10 @@ public class CourseActivityScreen : MonoBehaviour
restartButton.SetActive(false);
playButton.transform.Find("Button Text").GetComponent().text = "Begin";
}
+
+ var sys = SystemController.GetInstance();
+ if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/CoursesMenuScreen"))
+ directorEnterFromCourseMenu.Play();
}
///
diff --git a/Assets/Common/Scripts/CourseItem.cs b/Assets/Common/Scripts/CourseItem.cs
index ac6d5b2..c23625b 100644
--- a/Assets/Common/Scripts/CourseItem.cs
+++ b/Assets/Common/Scripts/CourseItem.cs
@@ -69,7 +69,7 @@ public class CourseItem : MonoBehaviour
progress = Mathf.Clamp01(progress);
completed.SetActive(1.0f <= progress);
slider.SetActive(0.0f <= progress && progress < 1.0f);
- slider.GetComponent().value = progress;
+ slider.GetComponent().fillAmount = progress;
// Add click functionality
button.onClick.AddListener(() =>
diff --git a/Assets/Common/Scripts/CourseMenuScreen.cs b/Assets/Common/Scripts/CourseMenuScreen.cs
index 0ea4ecd..02e1249 100644
--- a/Assets/Common/Scripts/CourseMenuScreen.cs
+++ b/Assets/Common/Scripts/CourseMenuScreen.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.Playables;
///
/// CourseMenuScreen scene manager
@@ -32,6 +33,16 @@ public class CourseMenuScreen : MonoBehaviour
///
public CourseList courseList;
+ ///
+ /// Reference to the scene playable director
+ ///
+ public PlayableDirector directorEnterFromDefault;
+
+ ///
+ /// Reference to the scene playable director
+ ///
+ public PlayableDirector directorEnterFromMainMenu;
+
///
/// Start is called before the first frame update
///
@@ -66,6 +77,13 @@ public class CourseMenuScreen : MonoBehaviour
item.course = courseList.GetCourseByIndex(course.Item1);
item.progress = course.Item2;
}
+
+ var sys = SystemController.GetInstance();
+ if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/MainMenuScreen"))
+ directorEnterFromMainMenu.Play();
+ else
+ directorEnterFromDefault.Play();
+
}
///
diff --git a/Assets/Common/Scripts/ListCoursesScreen.cs b/Assets/Common/Scripts/ListCoursesScreen.cs
index 0f58972..d91a438 100644
--- a/Assets/Common/Scripts/ListCoursesScreen.cs
+++ b/Assets/Common/Scripts/ListCoursesScreen.cs
@@ -1,4 +1,5 @@
using UnityEngine;
+using UnityEngine.Playables;
///
/// ListCourseScreen scene manager
@@ -20,6 +21,11 @@ public class ListCoursesScreen : MonoBehaviour
///
public CourseList courseList;
+ ///
+ /// Reference to the scene playable director
+ ///
+ public PlayableDirector directorEnterFromCourseMenu;
+
///
/// Start is called before the first frame update
///
@@ -40,6 +46,10 @@ public class ListCoursesScreen : MonoBehaviour
var progress = user.GetCourseProgress(course.index);
item.progress = progress != null ? progress.progress : 0.0f;
}
+
+ var sys = SystemController.GetInstance();
+ if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/CoursesMenuScreen"))
+ directorEnterFromCourseMenu.Play();
}
///
diff --git a/Assets/Common/Scripts/ListMinigamesScreen.cs b/Assets/Common/Scripts/ListMinigamesScreen.cs
index 613d674..7fdfa74 100644
--- a/Assets/Common/Scripts/ListMinigamesScreen.cs
+++ b/Assets/Common/Scripts/ListMinigamesScreen.cs
@@ -1,4 +1,5 @@
using UnityEngine;
+using UnityEngine.Playables;
///
/// ListMinigameScreen scene manager
@@ -20,6 +21,11 @@ public class ListMinigamesScreen : MonoBehaviour
///
public MinigameList minigameList;
+ ///
+ /// Reference to the scene playable director
+ ///
+ public PlayableDirector directorEnterFromMainMenu;
+
///
/// Start is called before the first frame update
///
@@ -34,6 +40,10 @@ public class ListMinigamesScreen : MonoBehaviour
MinigameItem item = instance.GetComponent();
item.minigame = minigame;
}
+
+ var sys = SystemController.GetInstance();
+ if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/MainMenuScreen"))
+ directorEnterFromMainMenu.Play();
}
///
diff --git a/Assets/Common/Scripts/MainMenuScreen.cs b/Assets/Common/Scripts/MainMenuScreen.cs
index 5aea710..cfc4e6d 100644
--- a/Assets/Common/Scripts/MainMenuScreen.cs
+++ b/Assets/Common/Scripts/MainMenuScreen.cs
@@ -1,11 +1,32 @@
using System.IO;
using UnityEngine;
+using UnityEngine.Playables;
///
/// StartScreen scene manager
///
public class MainMenuScreen : MonoBehaviour
{
+ ///
+ /// Reference to the enter animation scene playable director
+ ///
+ public PlayableDirector directorEnterFromBoot;
+
+ ///
+ /// Reference to the enter animation scene playable director
+ ///
+ public PlayableDirector directorEnterFromCourseMenu;
+
+ ///
+ /// Reference to the enter animation scene playable director
+ ///
+ public PlayableDirector directorEnterFromListMinigames;
+
+ ///
+ /// Reference to the enter animation scene playable director
+ ///
+ public PlayableDirector directorEnterFromSettings;
+
///
/// Check on load whether a user is already present,
/// if not load the UserCreationScreen scene so the user can create a new account
@@ -19,6 +40,22 @@ public class MainMenuScreen : MonoBehaviour
}
}
+ ///
+ /// Start is called before the first frame update
+ ///
+ void Start()
+ {
+ var sys = SystemController.GetInstance();
+ if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/Boot"))
+ directorEnterFromBoot.Play();
+ else if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/CoursesMenuScreen"))
+ directorEnterFromCourseMenu.Play();
+ else if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/ListMinigamesScreen"))
+ directorEnterFromListMinigames.Play();
+ else if (sys.previousScene == SystemController.GetSceneIndex("Common/Scenes/SettingsScreen"))
+ directorEnterFromSettings.Play();
+ }
+
///
/// Quit the application
///
diff --git a/Assets/Common/Scripts/SettingsScreen.cs b/Assets/Common/Scripts/SettingsScreen.cs
new file mode 100644
index 0000000..07189b3
--- /dev/null
+++ b/Assets/Common/Scripts/SettingsScreen.cs
@@ -0,0 +1,18 @@
+using UnityEngine;
+using UnityEngine.Playables;
+
+public class SettingsScreen : MonoBehaviour
+{
+ ///
+ /// Reference to the scene playable director
+ ///
+ public PlayableDirector directorEnterFromMainMenu;
+
+ ///
+ /// Start is called before the first frame update
+ ///
+ void Start()
+ {
+ directorEnterFromMainMenu.Play();
+ }
+}
diff --git a/Assets/Common/Scripts/SettingsScreen.cs.meta b/Assets/Common/Scripts/SettingsScreen.cs.meta
new file mode 100644
index 0000000..d5b20ac
--- /dev/null
+++ b/Assets/Common/Scripts/SettingsScreen.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c206227bcf352fd4784750b5b2b19a31
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Courses/Scenes/CourseScreen.unity b/Assets/Courses/Scenes/CourseScreen.unity
index 8aadecf..77f4734 100644
--- a/Assets/Courses/Scenes/CourseScreen.unity
+++ b/Assets/Courses/Scenes/CourseScreen.unity
@@ -2807,7 +2807,7 @@ MonoBehaviour:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 02283f528ead8084db69c7d8a459f0af, type: 3}
m_FillDirection: 0
- m_FillAmount: 1
+ m_FillAmount: 0.237
m_FillCenter: 1
m_PixelsPerUnitMultiplier: 1
--- !u!1 &1677120323
diff --git a/Assets/SystemArchitecture/Scripts/SystemController.cs b/Assets/SystemArchitecture/Scripts/SystemController.cs
index 69774b3..41f601f 100644
--- a/Assets/SystemArchitecture/Scripts/SystemController.cs
+++ b/Assets/SystemArchitecture/Scripts/SystemController.cs
@@ -17,6 +17,16 @@ public class SystemController
///
private Stack sceneStack = new Stack();
+ ///
+ /// Index of the previous loaded scene
+ ///
+ public int previousScene = -1;
+
+ ///
+ /// Index of the current loaded scene
+ ///
+ public int currentScene = -1;
+
///
/// Get the instance loaded by the singleton
///
@@ -27,7 +37,8 @@ public class SystemController
if (instance == null)
{
instance = new SystemController();
- instance.sceneStack.Push(SceneManager.GetActiveScene().buildIndex);
+ instance.currentScene = SceneManager.GetActiveScene().buildIndex;
+ instance.sceneStack.Push(instance.currentScene);
}
return instance;
}
@@ -38,7 +49,17 @@ public class SystemController
/// Path of the scene
public void LoadNextScene(string scenePath)
{
- LoadNextScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
+ LoadNextScene(SystemController.GetSceneIndex(scenePath));
+ }
+
+ ///
+ /// Get the index of a given scene
+ ///
+ /// Path of the scene
+ ///
+ public static int GetSceneIndex(string scenePath)
+ {
+ return SceneUtility.GetBuildIndexByScenePath(scenePath);
}
///
@@ -47,8 +68,11 @@ public class SystemController
/// Buildindex of the scene
public void LoadNextScene(int sceneIndex)
{
- sceneStack.Push(sceneIndex);
- SceneManager.LoadScene(sceneIndex);
+ previousScene = currentScene;
+ currentScene = sceneIndex;
+
+ sceneStack.Push(currentScene);
+ SceneManager.LoadScene(currentScene);
}
///
@@ -57,7 +81,7 @@ public class SystemController
/// Path of the scene
public void SwapScene(string scenePath)
{
- SwapScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
+ SwapScene(SystemController.GetSceneIndex(scenePath));
}
///
@@ -66,7 +90,7 @@ public class SystemController
/// Buildindex of the scene
public void SwapScene(int sceneIndex)
{
- sceneStack.Pop();
+ currentScene = sceneStack.Pop();
LoadNextScene(sceneIndex);
}
@@ -75,9 +99,8 @@ public class SystemController
///
public void BackToPreviousScene()
{
- sceneStack.Pop();
-
- if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek());
+ previousScene = sceneStack.Pop();
+ if (sceneStack.Count > 0) SceneManager.LoadScene(currentScene = sceneStack.Peek());
else Application.Quit();
}
@@ -87,7 +110,7 @@ public class SystemController
/// Path of the scene
public void BackToScene(string scenePath)
{
- BackToScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
+ BackToScene(SystemController.GetSceneIndex(scenePath));
}
///
@@ -96,9 +119,10 @@ public class SystemController
/// Buildindex of the scene
public void BackToScene(int sceneIndex)
{
+ previousScene = currentScene;
while (0 < sceneStack.Count && sceneStack.Peek() != sceneIndex) sceneStack.Pop();
- if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek());
+ if (sceneStack.Count > 0) SceneManager.LoadScene(currentScene = sceneStack.Peek());
else Application.Quit();
}
}