Implemented Embedding Signpredictor
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@@ -4,8 +4,9 @@ using UnityEngine;
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/// <summary>
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/// This enum is used to identify each of the SignLanguage models
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/// </summary>
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public enum ModelIndex
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public enum ModelIndex
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{
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NONE,
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FINGERSPELLING
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FINGERSPELLING,
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BASICSIGNS
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}
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