Implemented Embedding Signpredictor
This commit is contained in:
@@ -4,8 +4,9 @@ using UnityEngine;
|
||||
/// <summary>
|
||||
/// This enum is used to identify each of the SignLanguage models
|
||||
/// </summary>
|
||||
public enum ModelIndex
|
||||
public enum ModelIndex
|
||||
{
|
||||
NONE,
|
||||
FINGERSPELLING
|
||||
FINGERSPELLING,
|
||||
BASICSIGNS
|
||||
}
|
||||
|
||||
@@ -74,4 +74,9 @@ public class ModelList : ScriptableObject
|
||||
{
|
||||
currentModelIndex = models.FindIndex((m) => m.index == index);
|
||||
}
|
||||
|
||||
public ModelIndex GetCurrentModelIndex()
|
||||
{
|
||||
return models[currentModelIndex].index;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user