Fix CourseProgressCard prefab missing script reference

This commit is contained in:
Dries Van Schuylenbergh
2023-03-23 12:09:43 +00:00
committed by Louis Adriaens
parent 0e997666e2
commit db37a16155
3 changed files with 11 additions and 10 deletions

View File

@@ -337,7 +337,7 @@ MonoBehaviour:
m_GameObject: {fileID: 5101881939626277738} m_GameObject: {fileID: 5101881939626277738}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c7f1ef892112fd243929d40c896c9b7b, type: 3} m_Script: {fileID: 11500000, guid: 9d74ca3d18cdd2a45b0b3cebb9ce098d, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
button: {fileID: -2577348215772602702} button: {fileID: -2577348215772602702}

View File

@@ -211,8 +211,16 @@ public class UserProgressScreen : MonoBehaviour
private void DisplayMinigameGraph(MinigameIndex minigameIndex) private void DisplayMinigameGraph(MinigameIndex minigameIndex)
{ {
Progress progress = user.GetMinigameProgress(minigameIndex); Progress progress = user.GetMinigameProgress(minigameIndex);
List<Score> scores = progress.Get<List<Score>>("latestScores"); List<Score> latestScores = progress.Get<List<Score>>("latestScores");
PlotGraph(scores.ConvertAll<double>((s) => (double)s.scoreValue), progress.Get<List<Score>>("highestScores")[0].scoreValue); List<Score> highestScores = progress.Get<List<Score>>("highestScores");
if (0 < highestScores.Count)
{
PlotGraph(latestScores.ConvertAll<double>((s) => (double)s.scoreValue), highestScores[0].scoreValue);
}
else
{
progressGraph.gameObject.SetActive(false);
}
} }
/// <summary> /// <summary>

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: b78a998f611664947a7e5edb192dd6ff
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: