Wes xx mediapipe integration
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// Copyright (c) 2021 homuler
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//
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file or at
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// https://opensource.org/licenses/MIT.
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namespace Mediapipe.Unity
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{
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public class ConnectionAnnotation : LineAnnotation
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{
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private Connection _currentTarget;
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public bool isEmpty => _currentTarget == null;
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public void Draw(Connection target)
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{
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_currentTarget = target;
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if (ActivateFor(_currentTarget))
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{
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Draw(_currentTarget.start.gameObject, _currentTarget.end.gameObject);
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}
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}
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public void Redraw()
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{
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Draw(_currentTarget);
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}
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protected bool ActivateFor(Connection target)
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{
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if (target == null || !target.start.isActiveInHierarchy || !target.end.isActiveInHierarchy)
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{
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SetActive(false);
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return false;
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}
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SetActive(true);
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return true;
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}
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}
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}
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