diff --git a/Assets/Common/Interfaces/ModelList.cs b/Assets/Common/Interfaces/ModelList.cs
index 98ec086..d2a4de9 100644
--- a/Assets/Common/Interfaces/ModelList.cs
+++ b/Assets/Common/Interfaces/ModelList.cs
@@ -41,10 +41,9 @@ public class ModelList : ScriptableObject
///
/// ModelIndex of the model
/// Model associated with this index, null if no model was found
- public ModelTuple GetCurrentModel()
+ public NNModel GetCurrentModel()
{
- //if(currentModelIndex < models.Find)
- return models.Find(x => x.model == models[currentModelIndex].model);
+ return models.Find(x => x.model == models[currentModelIndex].model)?.model;
}
///
diff --git a/Assets/Common/Tests/ModelListTest.cs b/Assets/Common/Tests/ModelListTest.cs
index a988913..8ea900c 100644
--- a/Assets/Common/Tests/ModelListTest.cs
+++ b/Assets/Common/Tests/ModelListTest.cs
@@ -35,14 +35,17 @@ public class ModelListTest
}
}
}
-
+ ///
+ /// Check if current model can be correctly gotten as current via GetCurrentModel
+ ///
+ [Test]
public void TestGetCurrentModel()
{
System.Random random = new System.Random();
ModelIndex value = (ModelIndex)random.Next(modelList.models.Count);
modelList.SetCurrentModel(value);
- Assert.AreEqual(value, modelList.GetCurrentModel().index);
+ Assert.AreEqual(modelList.models[modelList.currentModelIndex].model, modelList.GetCurrentModel());
// Check if empty model fails gracefully (returns null)
Assert.IsNull(ScriptableObject.CreateInstance().GetCurrentModel());
diff --git a/Assets/MediaPipeUnity/Scripts/SignPredictor.cs b/Assets/MediaPipeUnity/Scripts/SignPredictor.cs
index 8beb2dd..2ec4263 100644
--- a/Assets/MediaPipeUnity/Scripts/SignPredictor.cs
+++ b/Assets/MediaPipeUnity/Scripts/SignPredictor.cs
@@ -210,7 +210,7 @@ namespace Mediapipe.Unity.Tutorial
// check if model exists at path
//var model = ModelLoader.Load(Resources.Load("Models/Fingerspelling/model_A-L"));
- worker = modelList.GetCurrentModel().model.CreateWorker();
+ worker = modelList.GetCurrentModel().CreateWorker();
StartCoroutine(SignRecognitionCoroutine());
StartCoroutine(MediapipeCoroutine());
@@ -223,7 +223,7 @@ namespace Mediapipe.Unity.Tutorial
worker?.Dispose();
// Add a new worker for the new model
- worker = modelList.GetCurrentModel().model.CreateWorker();
+ worker = modelList.GetCurrentModel().CreateWorker();
}
///