Resolve WES-95 "User progress"
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@@ -1,43 +0,0 @@
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using UnityEngine;
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/// <summary>
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/// Class for holding all (static) data about a certain minigame
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/Minigame")]
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public class Minigame : ScriptableObject
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{
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/// <summary>
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/// Index of the minigame
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/// </summary>
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public MinigameIndex index;
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/// <summary>
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/// The minigame title
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/// </summary>
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public string title;
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/// <summary>
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/// A short description of the minigame
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/// </summary>
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public string description;
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/// <summary>
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/// Whether or not the game needs a theme to be selected
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/// </summary>
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public bool needsTheme;
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/// <summary>
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/// Reference to the minigame thumbnail
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/// </summary>
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public Sprite thumbnail;
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/// <summary>
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/// The path to the minigame starting scene (<c>path == $"Assets/{minigameEntryPoint}"</c>)
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/// </summary>
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public string minigameEntryPoint;
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/// <summary>
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/// An explanation on how to play the game and score points
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/// </summary>
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public string controls;
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: d7809d135a59849458ccb29ffad535c5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -111,11 +111,11 @@ public class MinigameActivityScreen : MonoBehaviour
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foreach (User user in userList.GetUsers())
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{
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// Get user's progress for this minigame
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progress = user.minigames.Find((p) => p != null && p.Get<MinigameIndex>("minigameIndex") == minigame.index);
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progress = user.GetMinigameProgress(minigame.index);
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if (progress != null)
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{
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// Add scores to dictionary
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List<Score> scores = progress.Get<List<Score>>("scores");
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List<Score> scores = progress.Get<List<Score>>("highestScores");
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foreach (Score score in scores)
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{
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allScores.Add(new Tuple<string, Sprite, Score>(user.username, user.avatar, score));
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@@ -1,20 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Keep track off installed minigames
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/MinigameList")]
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public class MinigameList : ScriptableObject
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{
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/// <summary>
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/// Index of the active/to be loaded/current minigame
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/// </summary>
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public int currentMinigameIndex = 0;
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/// <summary>
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/// List of all installed minigames
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/// </summary>
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public List<Minigame> minigames = new List<Minigame>();
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 3976e4310b716de4eb24f1916c10ff3d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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