Implement basic signs course
BIN
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BIN
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Assets/Common/Images/SpellingBasics/goedemorgen.png
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@@ -20,6 +20,7 @@ public class Course : ScriptableObject
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/// <summary>
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/// A short description of the course
|
/// A short description of the course
|
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@@ -19,6 +19,7 @@ public class Minigame : ScriptableObject
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[TextArea]
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@@ -1,6 +1,3 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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||||||
using UnityEngine;
|
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/// <summary>
|
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||||||
/// This enum is used to identify each of the SignLanguage models
|
/// This enum is used to identify each of the SignLanguage models
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||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -8,5 +5,5 @@ public enum ModelIndex
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{
|
{
|
||||||
NONE,
|
NONE,
|
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FINGERSPELLING,
|
FINGERSPELLING,
|
||||||
BASICSIGNS
|
BASIC_SIGNS
|
||||||
}
|
}
|
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@@ -15,6 +15,7 @@ public class Theme : ScriptableObject
|
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|
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/// A short description of the theme
|
/// A short description of the theme
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/// <summary>
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|
|||||||
94
Assets/Common/ScriptableObjects/BasicSignsTheme.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
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|
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||||||
|
thresholdPercentage: 0.9
|
||||||
|
clip: {fileID: 0}
|
||||||
|
- name: Goedenacht
|
||||||
|
image: {fileID: 21300000, guid: 77bad74134ac6cd439cc026dafffa3aa, type: 3}
|
||||||
|
handGuide: {fileID: 0}
|
||||||
|
thresholdPercentage: 0.9
|
||||||
|
clip: {fileID: 0}
|
||||||
|
- name: Smakelijk
|
||||||
|
image: {fileID: 21300000, guid: 650f938e5cacbc2409939ab73077b692, type: 3}
|
||||||
|
handGuide: {fileID: 0}
|
||||||
|
thresholdPercentage: 0.9
|
||||||
|
clip: {fileID: 0}
|
||||||
|
- name: Goedeavond
|
||||||
|
image: {fileID: 21300000, guid: 1df76d321ac1c984e8809e92a5ae6d5f, type: 3}
|
||||||
|
handGuide: {fileID: 0}
|
||||||
|
thresholdPercentage: 0.9
|
||||||
|
clip: {fileID: 0}
|
||||||
|
- name: Nee
|
||||||
|
image: {fileID: 21300000, guid: 9107fcdcf02ace74bae5b8dd77835434, type: 3}
|
||||||
|
handGuide: {fileID: 0}
|
||||||
|
thresholdPercentage: 0.9
|
||||||
|
clip: {fileID: 0}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dd48f91f5d3b2d041b08640872a65d9c
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -14,6 +14,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
currentThemeIndex: 0
|
currentThemeIndex: 0
|
||||||
themes:
|
themes:
|
||||||
|
- {fileID: 11400000, guid: dd48f91f5d3b2d041b08640872a65d9c, type: 2}
|
||||||
- {fileID: 11400000, guid: 6abf76ea9ca532a44b852393ad2d219f, type: 2}
|
- {fileID: 11400000, guid: 6abf76ea9ca532a44b852393ad2d219f, type: 2}
|
||||||
- {fileID: 11400000, guid: 5755ca304d16d3449991668b383d7dd5, type: 2}
|
- {fileID: 11400000, guid: 5755ca304d16d3449991668b383d7dd5, type: 2}
|
||||||
- {fileID: 11400000, guid: 12f3260b96f41d1478804406d793a927, type: 2}
|
- {fileID: 11400000, guid: 12f3260b96f41d1478804406d793a927, type: 2}
|
||||||
|
|||||||
20
Assets/Courses/ScriptableObjects/BasicsCourse.asset
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f6b23e64e6ffb12459ed4f37d7305852, type: 3}
|
||||||
|
m_Name: BasicsCourse
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
index: 1
|
||||||
|
title: Basis Gebaren
|
||||||
|
description: In deze les leer je een aantal basisgebaren, die je kan gebruiken
|
||||||
|
in het dagelijkse leven.
|
||||||
|
thumbnail: {fileID: 21300000, guid: f2a020e24bfa24842bccecf6b36d5b79, type: 3}
|
||||||
|
theme: {fileID: 11400000, guid: dd48f91f5d3b2d041b08640872a65d9c, type: 2}
|
||||||
8
Assets/Courses/ScriptableObjects/BasicsCourse.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1e2fbe5ef8bbfaf41ae2af179c1ab52e
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -15,6 +15,7 @@ MonoBehaviour:
|
|||||||
currentCourseIndex: 2
|
currentCourseIndex: 2
|
||||||
courses:
|
courses:
|
||||||
- {fileID: 11400000, guid: 300921292bfd5564b8ce70b834c3f334, type: 2}
|
- {fileID: 11400000, guid: 300921292bfd5564b8ce70b834c3f334, type: 2}
|
||||||
|
- {fileID: 11400000, guid: 1e2fbe5ef8bbfaf41ae2af179c1ab52e, type: 2}
|
||||||
- {fileID: 11400000, guid: 622bbd43e3debd044b790f1f3f325f35, type: 2}
|
- {fileID: 11400000, guid: 622bbd43e3debd044b790f1f3f325f35, type: 2}
|
||||||
- {fileID: 11400000, guid: a4c862fb404312b499c146eb0e957820, type: 2}
|
- {fileID: 11400000, guid: a4c862fb404312b499c146eb0e957820, type: 2}
|
||||||
- {fileID: 11400000, guid: fd1ef360b467b0943aca7c2b11ed1314, type: 2}
|
- {fileID: 11400000, guid: fd1ef360b467b0943aca7c2b11ed1314, type: 2}
|
||||||
|
|||||||
@@ -396,18 +396,19 @@ public class CoursesController : AbstractFeedback
|
|||||||
{
|
{
|
||||||
// Get current sign
|
// Get current sign
|
||||||
Learnable sign = course.theme.learnables[currentWordIndex];
|
Learnable sign = course.theme.learnables[currentWordIndex];
|
||||||
string currentSign = sign.name;
|
string currentSign = sign.name.ToUpper().Replace(" ", "-");
|
||||||
|
|
||||||
// Get the predicted sign
|
// Get the predicted sign
|
||||||
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
||||||
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
||||||
{
|
{
|
||||||
|
Debug.Log($"{signPredictor.learnableProbabilities.Aggregate("", (t, e) => $"{t}{e.Key}={e.Value}, ")}");
|
||||||
float accCurrentSign = signPredictor.learnableProbabilities[currentSign];
|
float accCurrentSign = signPredictor.learnableProbabilities[currentSign];
|
||||||
|
|
||||||
// Get highest predicted sign
|
// Get highest predicted sign
|
||||||
string predictedSign = signPredictor.learnableProbabilities.Aggregate((a, b) => a.Value > b.Value ? a : b).Key;
|
string predictedSign = signPredictor.learnableProbabilities.Aggregate((a, b) => a.Value > b.Value ? a : b).Key;
|
||||||
float accPredictSign = signPredictor.learnableProbabilities[predictedSign];
|
float accPredictSign = signPredictor.learnableProbabilities[predictedSign];
|
||||||
Learnable predSign = course.theme.learnables.Find(l => l.name == predictedSign);
|
Learnable predSign = course.theme.learnables.Find(l => l.name.ToUpper().Replace(" ", "-") == predictedSign);
|
||||||
|
|
||||||
if (feedbackText != null && feedbackProgressImage != null)
|
if (feedbackText != null && feedbackProgressImage != null)
|
||||||
{
|
{
|
||||||
@@ -424,7 +425,7 @@ public class CoursesController : AbstractFeedback
|
|||||||
}
|
}
|
||||||
else if (accPredictSign > predSign.thresholdPercentage)
|
else if (accPredictSign > predSign.thresholdPercentage)
|
||||||
{
|
{
|
||||||
feedbackText.text = $"Verkeerde gebaar: '{predictedSign}'";
|
feedbackText.text = $"Verkeerde gebaar: '{predSign.name}'";
|
||||||
col = new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f);
|
col = new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f);
|
||||||
accCurrentSign = 0.0f;
|
accCurrentSign = 0.0f;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,11 +6,11 @@ using NatML.Internal;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
@@ -395,7 +395,7 @@ public class SignPredictor : MonoBehaviour
|
|||||||
{
|
{
|
||||||
string jsonData = File.ReadAllText(filePath);
|
string jsonData = File.ReadAllText(filePath);
|
||||||
|
|
||||||
UnityEngine.Debug.Log(jsonData);
|
//UnityEngine.Debug.Log(jsonData);
|
||||||
|
|
||||||
embeddingDataList = JsonUtility.FromJson<EmbeddingDataList>("{\"dataList\":" + jsonData + "}");
|
embeddingDataList = JsonUtility.FromJson<EmbeddingDataList>("{\"dataList\":" + jsonData + "}");
|
||||||
}
|
}
|
||||||
@@ -600,38 +600,43 @@ public class SignPredictor : MonoBehaviour
|
|||||||
{
|
{
|
||||||
List<DistanceEmbedding> distances = GetDistances(result, 2);
|
List<DistanceEmbedding> distances = GetDistances(result, 2);
|
||||||
|
|
||||||
learnableProbabilities = new Dictionary<string, float>();
|
var probs = new Dictionary<string, float>();
|
||||||
|
|
||||||
for (int j = 0; j < distances.Count; j++)
|
for (int j = 0; j < distances.Count; j++)
|
||||||
{
|
{
|
||||||
DistanceEmbedding distanceEmbedding = distances[j];
|
DistanceEmbedding distanceEmbedding = distances[j];
|
||||||
// check if already in dictionary
|
// check if already in dictionary
|
||||||
if (learnableProbabilities.ContainsKey(distanceEmbedding.embeddingData.label_name))
|
if (probs.ContainsKey(distanceEmbedding.embeddingData.label_name))
|
||||||
{
|
{
|
||||||
// if so, check if the distance is smaller
|
// if so, check if the distance is smaller
|
||||||
if (learnableProbabilities[distanceEmbedding.embeddingData.label_name] > distanceEmbedding.distance)
|
if (probs[distanceEmbedding.embeddingData.label_name] > distanceEmbedding.distance)
|
||||||
{
|
{
|
||||||
// if so, replace the distance
|
// if so, replace the distance
|
||||||
learnableProbabilities[distanceEmbedding.embeddingData.label_name] = distanceEmbedding.distance;
|
probs[distanceEmbedding.embeddingData.label_name] = distanceEmbedding.distance;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// if not, add the distance to the dictionary
|
// if not, add the distance to the dictionary
|
||||||
learnableProbabilities.Add(distanceEmbedding.embeddingData.label_name, distanceEmbedding.distance);
|
probs.Add(distanceEmbedding.embeddingData.label_name, distanceEmbedding.distance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Dictionary<string, float> newLearnableProbabilities = new Dictionary<string, float>();
|
|
||||||
|
|
||||||
// convert distances to probabilities, the closer to 1.5 the better the prediction
|
// convert distances to probabilities, the closer to 1.5 the better the prediction
|
||||||
foreach (KeyValuePair<string, float> entry in learnableProbabilities)
|
var newProbs = new Dictionary<string, float>();
|
||||||
|
float sum = 0.0f;
|
||||||
|
foreach (KeyValuePair<string, float> entry in probs)
|
||||||
{
|
{
|
||||||
float probability = 1 / (1 + Mathf.Pow(2.71828f, (entry.Value - 1.6f) * 2));
|
float probability = 1 / (1 + Mathf.Exp(2 * (entry.Value - 1.6f)));
|
||||||
newLearnableProbabilities.Add(entry.Key, probability);
|
newProbs.Add(entry.Key, probability);
|
||||||
|
sum += probability;
|
||||||
}
|
}
|
||||||
|
|
||||||
learnableProbabilities = newLearnableProbabilities;
|
learnableProbabilities = new Dictionary<string, float>();
|
||||||
|
foreach (var kv in newProbs)
|
||||||
|
learnableProbabilities.Add(kv.Key, kv.Value / sum);
|
||||||
|
|
||||||
|
//UnityEngine.Debug.Log($"{learnableProbabilities.Aggregate("", (t, e) => $"{t}{e.Key}={e.Value}, ")}");
|
||||||
|
|
||||||
foreach (Listener listener in listeners)
|
foreach (Listener listener in listeners)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
public enum CourseIndex
|
public enum CourseIndex
|
||||||
{
|
{
|
||||||
FINGERSPELLING,
|
FINGERSPELLING,
|
||||||
BASICSIGNS,
|
BASIC_SIGNS,
|
||||||
CLOTHING,
|
CLOTHING,
|
||||||
ANIMALS,
|
ANIMALS,
|
||||||
FOOD,
|
FOOD,
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
public enum ThemeIndex
|
public enum ThemeIndex
|
||||||
{
|
{
|
||||||
SIGN_ALPHABET,
|
SIGN_ALPHABET,
|
||||||
|
SIGN_BASICS,
|
||||||
SIGN_CLOTHING,
|
SIGN_CLOTHING,
|
||||||
SIGN_ANIMALS,
|
SIGN_ANIMALS,
|
||||||
SIGN_FOOD,
|
SIGN_FOOD,
|
||||||
|
|||||||