Fix missing TextAsset + other panel use + double use of 'Slecht' sign

This commit is contained in:
Dries Van Schuylenbergh
2023-04-19 22:22:38 +02:00
parent 5ee7add6b9
commit 92c3101db8
9 changed files with 35 additions and 45 deletions

View File

@@ -402,7 +402,7 @@ public class CoursesController : AbstractFeedback
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
{
Debug.Log($"{signPredictor.learnableProbabilities.Aggregate("", (t, e) => $"{t}{e.Key}={e.Value}, ")}");
//Debug.Log($"{signPredictor.learnableProbabilities.Aggregate("", (t, e) => $"{t}{e.Key}={e.Value}, ")}");
float accCurrentSign = signPredictor.learnableProbabilities[currentSign];
// Get highest predicted sign
@@ -499,7 +499,8 @@ public class CoursesController : AbstractFeedback
if (current == predicted)
{
hasAnswered = true;
progress.UpdateLearnable(predicted, 1.5f);
var p = progress.learnables.Find((l) => l.name.ToUpper().Replace(" ", "-") == predicted);
progress.UpdateLearnable(p.name, 1.5f);
confettiAnimation.SetTrigger("Display Confetti");
StartCoroutine(WaitNextSign());
}