Integrate minigame and courses
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@@ -1,16 +1,35 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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[CreateAssetMenu(fileName="New Course", menuName="course")]
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[CreateAssetMenu(menuName = "Create new Scriptable/Course")]
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public class Course : ScriptableObject
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{
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public string title;
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public string description;
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public Sprite thumbnail;
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public int progress;
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[Serializable]
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// Small class to hold information about a single learnable (e.g., a word or a letter)
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public class Learnable
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{
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// Name of the word/letter to learn
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public string name;
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// Sprite of this word/letter
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public Sprite image;
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// Example video clip
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public VideoClip clip;
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}
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public Sprite[] images;
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public VideoClip[] videos;
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[Header("Course info")]
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// Course index
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public CourseIndex index;
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// Course title
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public string title;
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// Short desciption of the course
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public string description;
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// Thumbnail of the course
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public Sprite thumbnail;
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[Header("Learnable words")]
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// List of learnable words/letters
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public List<Learnable> learnables = new List<Learnable>();
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}
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@@ -2,8 +2,8 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class CourseIndex
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// TODO: add other courses
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public enum CourseIndex
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{
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// Start is called before the first frame update
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public static int index = 0;
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FINGERSPELLING
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}
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@@ -2,8 +2,14 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName="New CourseList", menuName="CourseList")]
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[CreateAssetMenu(menuName = "Create new Scriptable/CourseList")]
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public class CourseList : ScriptableObject
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{
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public Course[] courses;
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[Header("Current Course")]
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// Index of the current course
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public int currentCourseIndex = 0;
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[Header("Courses")]
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// List of courses
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public List<Course> courses = new List<Course>();
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}
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@@ -1,40 +1,76 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video; // To alter video
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using UnityEngine.UI; // For general image + button jobs
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using TMPro; // For text
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using UnityEngine.Video;
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using UnityEngine.UI;
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using TMPro;
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using UnityEditor;
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public class StartPause : MonoBehaviour
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{
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[Header("UI References")]
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// Reference to instructional video player
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public VideoPlayer player;
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// Reference to pause button
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public Button button;
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// Reference to sprite for the pause button
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public Sprite pauseSprite;
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public Image word_image;
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// Reference to the image for displaying the current words sprite
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public Image wordImage;
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// Reference to the text object for displaying the current word
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public TextMeshProUGUI title;
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[Header("User")]
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// Reference to user list to get current user
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public UserList userList;
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// The current user
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private User user;
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// Current user progress for this course
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private Progress progress = null;
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[Header("Course")]
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// ScriptableObject with list of all courses
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public CourseList courselist;
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// Reference to Course ScriptableObject
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private Course course;
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private int word_i = 0;
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// Index of the current word/letter in the course.learnables list
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private int currentWordIndex = 0;
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// In my example, i have 4 videos/images
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private int max_words = 4;
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private int maxWords = 4;
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// Number of correct words so far
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// (can be modified to a list or something like that to give better feedback)
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private int correctWords = 0;
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// Start is called before the first frame update
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public void Awake()
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{
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course = courselist.courses[CourseIndex.index];
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// Setting up course
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course = courselist.courses[courselist.currentCourseIndex];
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// Create entry in current user for keeping track of progress
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user = userList.users[userList.currentUserIndex];
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progress = user.courses.Find((p) => p != null && p.Get<CourseIndex>("courseIndex") == course.index);
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if (progress == null)
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{
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progress = new Progress();
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progress.AddOrUpdate<CourseIndex>("courseIndex", CourseIndex.FINGERSPELLING);
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progress.AddOrUpdate<float>("courseProgress", -1.0f);
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user.courses.Add(progress);
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}
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EditorUtility.SetDirty(user);
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// Setup UI
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button.image.sprite = pauseSprite;
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title.text = course.name;
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next_video();
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next_image();
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NextVideo();
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NextImage();
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}
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// These two functions generate video and image from files
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private void next_video(){
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player.clip = course.videos[word_i];
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private void NextVideo()
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{
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player.clip = course.learnables[currentWordIndex].clip;
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// This loads first frame, so that it can be used as a sort-of preview for the video
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player.Play();
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player.Pause();
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@@ -45,11 +81,9 @@ public class StartPause : MonoBehaviour
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}
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// This doesn't work
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private void next_image(){
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Sprite tex = course.images[word_i];
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word_image.sprite = tex;
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private void NextImage()
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{
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wordImage.sprite = course.learnables[currentWordIndex].image;
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}
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// Activate by pressing the center of the screen
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@@ -74,10 +108,32 @@ public class StartPause : MonoBehaviour
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}
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// Press next-sign button for next word
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public void NextSign(){
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word_i++;
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word_i %= max_words;
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next_video();
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next_image();
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public void NextSign()
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{
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// Goto the next word/letter
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currentWordIndex++;
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// TODO: fix correct word count
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correctWords++;
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progress.AddOrUpdate<float>("courseProgress", (float)correctWords / (float)maxWords);
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EditorUtility.SetDirty(user);
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// Update UI if course is not finished yet
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if (currentWordIndex < maxWords)
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{
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NextVideo();
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NextImage();
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}
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// Finish course and record progress
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else
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{
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FinishCourse();
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}
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}
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public void FinishCourse()
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{
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// TODO: update progress (maybe this can also be at the `NextSign()`-method)
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progress.AddOrUpdate<float>("courseProgress", correctWords / maxWords);
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}
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}
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