Resolve WES-90 "Integrate signpredictor in courses"
This commit is contained in:
committed by
Jerome Coudron
parent
1a75791d62
commit
746906294b
147
Assets/MediaPipeUnity/Common/Scripts/KeypointManager.cs
Normal file
147
Assets/MediaPipeUnity/Common/Scripts/KeypointManager.cs
Normal file
@@ -0,0 +1,147 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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public class ModelInfo
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{
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public List<int> pose_landmarks;
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public List<int> hand_landmarks;
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}
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public class KeypointManager
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{
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private ModelInfo model_info;
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private List<List<float>> keypoints_buffer;
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public KeypointManager()
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{
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TextAsset model_info_json = Resources.Load<TextAsset>("Models/FingerSpelling/landmarks");
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this.model_info = JsonUtility.FromJson<ModelInfo>(model_info_json.text);
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this.keypoints_buffer = new List<List<float>>();
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}
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private (List<float>, List<float>) normalizeHand(List<float> hand_x, List<float> hand_y)
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{
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float min_x = hand_x.Min();
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float min_y = hand_y.Min();
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float max_x = hand_x.Max();
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float max_y = hand_y.Max();
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float width = max_x - min_x;
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float height = max_y - min_y;
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if (width == 0 || height == 0)
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{
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return (hand_x, hand_y);
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}
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float center_x = (min_x + max_x) / 2;
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float center_y = (min_y + max_y) / 2;
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List<float> normalized_x = new List<float>();
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List<float> normalized_y = new List<float>();
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for (int i = 0; i < hand_x.Count; i++)
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{
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normalized_x.Add((hand_x[i] - center_x) / width);
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normalized_y.Add((hand_y[i] - center_y) / height);
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}
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return (normalized_x, normalized_y);
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}
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public void addLandmarks(Mediapipe.NormalizedLandmarkList poseLandmarks, Mediapipe.NormalizedLandmarkList leftHandLandmarks, Mediapipe.NormalizedLandmarkList rightHandLandmarks)
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{
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List<float> pose_x = new List<float>();
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List<float> pose_y = new List<float>();
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List<float> left_hand_x = new List<float>();
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List<float> left_hand_y = new List<float>();
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List<float> right_hand_x = new List<float>();
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List<float> right_hand_y = new List<float>();
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if (poseLandmarks != null)
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{
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foreach (var landmark_index in model_info.pose_landmarks)
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{
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pose_x.Add(poseLandmarks.Landmark[landmark_index].X);
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pose_y.Add(poseLandmarks.Landmark[landmark_index].Y);
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}
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}
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else
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{
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foreach (var landmark_index in model_info.pose_landmarks)
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{
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pose_x.Add(0);
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pose_y.Add(0);
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}
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}
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foreach (var landmark_index in model_info.hand_landmarks)
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{
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if (leftHandLandmarks == null)
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{
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left_hand_x.Add(0);
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left_hand_y.Add(0);
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}
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else
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{
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left_hand_x.Add(leftHandLandmarks.Landmark[landmark_index].X);
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left_hand_y.Add(leftHandLandmarks.Landmark[landmark_index].Y);
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}
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if (rightHandLandmarks == null)
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{
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right_hand_x.Add(0);
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right_hand_y.Add(0);
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}
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else
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{
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right_hand_x.Add(rightHandLandmarks.Landmark[landmark_index].X);
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right_hand_y.Add(rightHandLandmarks.Landmark[landmark_index].Y);
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}
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}
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// TODO: Add normalization
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(left_hand_x, left_hand_y) = normalizeHand(left_hand_x, left_hand_y);
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(right_hand_x, right_hand_y) = normalizeHand(right_hand_x, right_hand_y);
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if (keypoints_buffer.Count >= 10)
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{
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keypoints_buffer.RemoveAt(0);
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}
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List<float> keypoints = new List<float>();
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for (int i = 0; i < pose_x.Count; i++)
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{
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keypoints.Add(pose_x[i]);
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keypoints.Add(pose_y[i]);
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}
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for (int i = 0; i < left_hand_x.Count; i++)
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{
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keypoints.Add(left_hand_x[i]);
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keypoints.Add(left_hand_y[i]);
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}
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for (int i = 0; i < right_hand_x.Count; i++)
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{
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keypoints.Add(right_hand_x[i]);
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keypoints.Add(right_hand_y[i]);
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}
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keypoints_buffer.Add(keypoints);
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}
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public List<List<float>> getAllKeypoints()
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{
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if (keypoints_buffer.Count < 10)
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{
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return null;
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}
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return keypoints_buffer;
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}
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}
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11
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8
Assets/MediaPipeUnity/Scripts.meta
Normal file
8
Assets/MediaPipeUnity/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1275314861c48ed40a9f02557c8ca10d
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19
Assets/MediaPipeUnity/Scripts/SignPredictor.asmdef
Normal file
19
Assets/MediaPipeUnity/Scripts/SignPredictor.asmdef
Normal file
@@ -0,0 +1,19 @@
|
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{
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"name": "SignPredictor",
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"rootNamespace": "",
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"references": [
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
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"noEngineReferences": false
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}
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7
Assets/MediaPipeUnity/Scripts/SignPredictor.asmdef.meta
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343
Assets/MediaPipeUnity/Scripts/Wesign_extractor.cs
Normal file
343
Assets/MediaPipeUnity/Scripts/Wesign_extractor.cs
Normal file
@@ -0,0 +1,343 @@
|
||||
// Copyright (c) 2021 homuler
|
||||
//
|
||||
// Use of this source code is governed by an MIT-style
|
||||
// license that can be found in the LICENSE file or at
|
||||
// https://opensource.org/licenses/MIT.
|
||||
|
||||
// ATTENTION!: This code is for a tutorial.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using Unity.Barracuda;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace Mediapipe.Unity.Tutorial
|
||||
{
|
||||
public class Wesign_extractor : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Config file to set up the graph
|
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/// </summary>
|
||||
[SerializeField] private TextAsset _configAsset;
|
||||
|
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/// <summary>
|
||||
/// The screen object on which the video is displayed
|
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/// </summary>
|
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[SerializeField] private RawImage _screen;
|
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|
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/// <summary>
|
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/// MediaPipe graph
|
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/// </summary>
|
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private CalculatorGraph _graph;
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|
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/// <summary>
|
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/// Resource manager for graph resources
|
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/// </summary>
|
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private ResourceManager _resourceManager;
|
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|
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/// <summary>
|
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/// Webcam texture
|
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/// </summary>
|
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private WebCamTexture _webCamTexture;
|
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|
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/// <summary>
|
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/// Input texture
|
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/// </summary>
|
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private Texture2D _inputTexture;
|
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|
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/// <summary>
|
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/// Screen pixel data
|
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/// </summary>
|
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private Color32[] _pixelData;
|
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|
||||
/// <summary>
|
||||
/// Stopwatch to give a timestamp to video frames
|
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/// </summary>
|
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private Stopwatch _stopwatch;
|
||||
|
||||
/// <summary>
|
||||
/// The mediapipe stream which contains the pose landmarks
|
||||
/// </summary>
|
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private OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList> posestream;
|
||||
|
||||
/// <summary>
|
||||
/// The mediapipe stream which contains the left hand landmarks
|
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/// </summary>
|
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private OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList> leftstream;
|
||||
|
||||
/// <summary>
|
||||
/// The mediapipe stream which contains the right hand landmarks
|
||||
/// </summary>
|
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private OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList> rightstream;
|
||||
|
||||
/// <summary>
|
||||
/// create precense stream
|
||||
/// </summary>
|
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public OutputStream<DetectionVectorPacket, List<Detection>> _presenceStream;
|
||||
|
||||
/// <summary>
|
||||
/// A keypointmanager which does normalization stuff, keeps track of the landmarks
|
||||
/// </summary>
|
||||
private KeypointManager k;
|
||||
|
||||
/// <summary>
|
||||
/// The worker on which we schedule the signpredictor model execution
|
||||
/// </summary>
|
||||
private IWorker worker;
|
||||
|
||||
/// <summary>
|
||||
/// Width of th webcam
|
||||
/// </summary>
|
||||
private int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Height of the webcam
|
||||
/// </summary>
|
||||
private int _height;
|
||||
|
||||
/// <summary>
|
||||
/// ?The mediapipe stream which contains the tracked detections
|
||||
/// </summary>
|
||||
private const string _TrackedDetectionsStreamName = "tracked_detections";
|
||||
|
||||
/// <summary>
|
||||
/// ?The mediapipe stream which contains the tracked detections
|
||||
/// </summary>
|
||||
private OutputStream<DetectionVectorPacket, List<Detection>> _trackedDetectionsStream;
|
||||
|
||||
/// <summary>
|
||||
/// The enumerator of the worker which executes the sign predictor model
|
||||
/// </summary>
|
||||
private IEnumerator enumerator;
|
||||
|
||||
/// <summary>
|
||||
/// The prediction of the sign predictor model
|
||||
/// </summary>
|
||||
public Dictionary<char, float> letterProbabilities;
|
||||
|
||||
/// <summary>
|
||||
/// Bool indicating whether or not the resource manager has already been initialized
|
||||
/// </summary>
|
||||
private static bool resourceManagerIsInitialized = false;
|
||||
|
||||
/// <summary>
|
||||
/// an inputTensor for the sign predictor
|
||||
/// </summary>
|
||||
private Tensor inputTensor;
|
||||
|
||||
/// <summary>
|
||||
/// Google Mediapipe setup & run
|
||||
/// </summary>
|
||||
/// <returns> IEnumerator </returns>
|
||||
/// <exception cref="System.Exception"></exception>
|
||||
private IEnumerator Start()
|
||||
{
|
||||
|
||||
Debug.Log("starting ...");
|
||||
// Webcam setup
|
||||
if (WebCamTexture.devices.Length == 0)
|
||||
{
|
||||
throw new System.Exception("Web Camera devices are not found");
|
||||
}
|
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// Start the webcam
|
||||
WebCamDevice webCamDevice = WebCamTexture.devices[0];
|
||||
_webCamTexture = new WebCamTexture(webCamDevice.name);
|
||||
|
||||
_webCamTexture.Play();
|
||||
|
||||
yield return new WaitUntil(() => _webCamTexture.width > 16);
|
||||
|
||||
// Set webcam aspect ratio
|
||||
_width = _webCamTexture.width;
|
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_height = _webCamTexture.height;
|
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float webcamAspect = (float)_webCamTexture.width / (float)_webCamTexture.height;
|
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_screen.rectTransform.sizeDelta = new Vector2(_screen.rectTransform.sizeDelta.y * webcamAspect, (_screen.rectTransform.sizeDelta.y));
|
||||
_screen.texture = _webCamTexture;
|
||||
|
||||
// TODO this method is kinda meh you should use
|
||||
_inputTexture = new Texture2D(_width, _height, TextureFormat.RGBA32, false);
|
||||
_pixelData = new Color32[_width * _height];
|
||||
|
||||
if (!resourceManagerIsInitialized)
|
||||
{
|
||||
_resourceManager = new StreamingAssetsResourceManager();
|
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yield return _resourceManager.PrepareAssetAsync("pose_detection.bytes");
|
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yield return _resourceManager.PrepareAssetAsync("pose_landmark_full.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("face_landmark.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("hand_landmark_full.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("face_detection_short_range.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("hand_recrop.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("handedness.txt");
|
||||
resourceManagerIsInitialized = true;
|
||||
}
|
||||
|
||||
_stopwatch = new Stopwatch();
|
||||
|
||||
// Setting up the graph
|
||||
_graph = new CalculatorGraph(_configAsset.text);
|
||||
|
||||
posestream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "pose_landmarks", "pose_landmarks_presence");
|
||||
leftstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "left_hand_landmarks", "left_hand_landmarks_presence");
|
||||
rightstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "right_hand_landmarks", "right_hand_landmarks_presence");
|
||||
|
||||
posestream.StartPolling().AssertOk();
|
||||
leftstream.StartPolling().AssertOk();
|
||||
rightstream.StartPolling().AssertOk();
|
||||
|
||||
_graph.StartRun().AssertOk();
|
||||
_stopwatch.Start();
|
||||
|
||||
|
||||
k = new KeypointManager();
|
||||
|
||||
// check if model exists at path
|
||||
var model = ModelLoader.Load(Resources.Load<NNModel>("Models/Fingerspelling/model_A-L"));
|
||||
worker = model.CreateWorker();
|
||||
|
||||
StartCoroutine(SignRecognitionCoroutine());
|
||||
StartCoroutine(MediapipeCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine which executes the mediapipe pipeline
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private IEnumerator MediapipeCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_inputTexture.SetPixels32(_webCamTexture.GetPixels32(_pixelData));
|
||||
var imageFrame = new ImageFrame(ImageFormat.Types.Format.Srgba, _width, _height, _width * 4, _inputTexture.GetRawTextureData<byte>());
|
||||
var currentTimestamp = _stopwatch.ElapsedTicks / (System.TimeSpan.TicksPerMillisecond / 1000);
|
||||
_graph.AddPacketToInputStream("input_video", new ImageFramePacket(imageFrame, new Timestamp(currentTimestamp))).AssertOk();
|
||||
//Debug.Log(Time.timeAsDouble + " Added new packet to mediapipe graph");
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
Mediapipe.NormalizedLandmarkList _poseLandmarks = null;
|
||||
Mediapipe.NormalizedLandmarkList _leftHandLandmarks = null;
|
||||
Mediapipe.NormalizedLandmarkList _rightHandLandmarks = null;
|
||||
|
||||
//Debug.Log("Extracting keypoints");
|
||||
|
||||
yield return new WaitUntil(() => { posestream.TryGetNext(out _poseLandmarks, false); return true;});
|
||||
yield return new WaitUntil(() => { leftstream.TryGetNext(out _leftHandLandmarks, false); return true; });
|
||||
yield return new WaitUntil(() => { rightstream.TryGetNext(out _rightHandLandmarks, false); return true; });
|
||||
//Debug.Log(Time.timeAsDouble + " Retrieved landmarks ");
|
||||
|
||||
k.addLandmarks(_poseLandmarks, _leftHandLandmarks, _rightHandLandmarks);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine which calls the sign predictor model
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private IEnumerator SignRecognitionCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
List<List<float>> input = k.getAllKeypoints();
|
||||
if (input != null)
|
||||
{
|
||||
|
||||
//UnityEngine.Debug.Log("input: " + input.Count);
|
||||
|
||||
int frameCount = input.Count;
|
||||
int keypoints_per_frame = input[0].Count;
|
||||
|
||||
// Create a tensor with the input
|
||||
inputTensor = new Tensor(frameCount, keypoints_per_frame);
|
||||
|
||||
// Fill the tensor with the input
|
||||
for (int i = 0; i < frameCount; i++)
|
||||
{
|
||||
for (int j = 0; j < keypoints_per_frame; j++)
|
||||
{
|
||||
inputTensor[i, j] = input[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
int stepsPerFrame = 190;
|
||||
enumerator = worker.StartManualSchedule(inputTensor);
|
||||
int step = 0;
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (++step % stepsPerFrame == 0)
|
||||
{
|
||||
//Debug.Log(Time.timeAsDouble + " : " + step);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
var output = worker.PeekOutput();
|
||||
|
||||
inputTensor.Dispose();
|
||||
|
||||
// Get the output as an array
|
||||
float[] outputArray = output.ToReadOnlyArray();
|
||||
|
||||
// Calculate the softmax of the output
|
||||
float max = outputArray.Max();
|
||||
float[] softmaxedOutput = outputArray.Select(x => Mathf.Exp(x - max)).ToArray();
|
||||
float sum = softmaxedOutput.Sum();
|
||||
float[] softmaxedOutput2 = softmaxedOutput.Select(x => x / sum).ToArray();
|
||||
|
||||
// Get the index of the highest probability
|
||||
int maxIndex = softmaxedOutput2.ToList().IndexOf(softmaxedOutput2.Max());
|
||||
|
||||
// Get the letter from the index
|
||||
char letter = (char)(maxIndex + 65);
|
||||
float accuracy = (Mathf.RoundToInt(softmaxedOutput2[maxIndex] * 100));
|
||||
|
||||
// Set the letterProbabilities, currently used by Courses
|
||||
letterProbabilities = new Dictionary<char, float>();
|
||||
for (int i = 0; i < softmaxedOutput2.Length; i++)
|
||||
{
|
||||
letterProbabilities.Add((char)(i + 65), softmaxedOutput2[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Wait until next frame
|
||||
//Debug.Log(Time.timeAsDouble + "No landmarks!");
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Propper destruction on the Mediapipegraph
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_webCamTexture != null)
|
||||
{
|
||||
_webCamTexture.Stop();
|
||||
}
|
||||
|
||||
if (_graph != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_graph.CloseInputStream("input_video").AssertOk();
|
||||
_graph.WaitUntilDone().AssertOk();
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
_graph.Dispose();
|
||||
}
|
||||
}
|
||||
// inputTensor must still be disposed, if it exists
|
||||
inputTensor?.Dispose();
|
||||
worker.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -32,6 +32,10 @@ output_stream: "face_landmarks"
|
||||
output_stream: "left_hand_landmarks"
|
||||
output_stream: "right_hand_landmarks"
|
||||
|
||||
output_stream: "pose_landmarks_presence"
|
||||
output_stream: "left_hand_landmarks_presence"
|
||||
output_stream: "right_hand_landmarks_presence"
|
||||
|
||||
# Throttles the images flowing downstream for flow control. It passes through
|
||||
# the very first incoming image unaltered, and waits for downstream nodes
|
||||
# (calculators and subgraphs) in the graph to finish their tasks before it
|
||||
@@ -91,4 +95,22 @@ node: {
|
||||
calculator: "ImageTransformationCalculator"
|
||||
input_stream: "IMAGE:segmentation_mask_rotated"
|
||||
output_stream: "IMAGE:segmentation_mask"
|
||||
}
|
||||
|
||||
node {
|
||||
calculator: "PacketPresenceCalculator"
|
||||
input_stream: "PACKET:pose_landmarks"
|
||||
output_stream: "PRESENCE:pose_landmarks_presence"
|
||||
}
|
||||
|
||||
node {
|
||||
calculator: "PacketPresenceCalculator"
|
||||
input_stream: "PACKET:left_hand_landmarks"
|
||||
output_stream: "PRESENCE:left_hand_landmarks_presence"
|
||||
}
|
||||
|
||||
node {
|
||||
calculator: "PacketPresenceCalculator"
|
||||
input_stream: "PACKET:right_hand_landmarks"
|
||||
output_stream: "PRESENCE:right_hand_landmarks_presence"
|
||||
}
|
||||
@@ -1,203 +0,0 @@
|
||||
// Copyright (c) 2021 homuler
|
||||
//
|
||||
// Use of this source code is governed by an MIT-style
|
||||
// license that can be found in the LICENSE file or at
|
||||
// https://opensource.org/licenses/MIT.
|
||||
|
||||
// ATTENTION!: This code is for a tutorial.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Mediapipe.Unity.CoordinateSystem;
|
||||
|
||||
|
||||
namespace Mediapipe.Unity.Tutorial
|
||||
{
|
||||
public class Wesign_extractor : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Config file to set up the graph
|
||||
/// </summary>
|
||||
[SerializeField] private TextAsset _configAsset;
|
||||
|
||||
/// <summary>
|
||||
/// The screen object on which the video is displayed
|
||||
/// </summary>
|
||||
[SerializeField] private RawImage _screen;
|
||||
|
||||
/// <summary>
|
||||
/// width of the screen
|
||||
/// </summary>
|
||||
[SerializeField] private int _width;
|
||||
|
||||
/// <summary>
|
||||
/// height of the screen
|
||||
/// </summary>
|
||||
[SerializeField] private int _height;
|
||||
|
||||
/// <summary>
|
||||
/// fps of the screen
|
||||
/// </summary>
|
||||
[SerializeField] private int _fps;
|
||||
|
||||
/// <summary>
|
||||
/// Landmark annotation controller to show the landmarks on the screen
|
||||
/// </summary>
|
||||
[SerializeField] private PoseLandmarkListAnnotationController _poseLandmarkListAnnotationController;
|
||||
|
||||
/// <summary>
|
||||
/// MediaPipe graph
|
||||
/// </summary>
|
||||
private CalculatorGraph _graph;
|
||||
|
||||
/// <summary>
|
||||
/// Resource manager for graph resources
|
||||
/// </summary>
|
||||
private ResourceManager _resourceManager;
|
||||
|
||||
/// <summary>
|
||||
/// Webcam texture
|
||||
/// </summary>
|
||||
private WebCamTexture _webCamTexture;
|
||||
|
||||
/// <summary>
|
||||
/// Input texture
|
||||
/// </summary>
|
||||
private Texture2D _inputTexture;
|
||||
|
||||
/// <summary>
|
||||
/// Screen pixel data
|
||||
/// </summary>
|
||||
private Color32[] _pixelData;
|
||||
|
||||
/// <summary>
|
||||
/// Stopwatch to give a timestamp to video frames
|
||||
/// </summary>
|
||||
private Stopwatch _stopwatch;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Google Mediapipe setup & run
|
||||
/// </summary>
|
||||
/// <returns> IEnumerator </returns>
|
||||
/// <exception cref="System.Exception"></exception>
|
||||
private IEnumerator Start()
|
||||
{
|
||||
// Webcam setup
|
||||
if (WebCamTexture.devices.Length == 0)
|
||||
{
|
||||
throw new System.Exception("Web Camera devices are not found");
|
||||
}
|
||||
var webCamDevice = WebCamTexture.devices[0];
|
||||
_webCamTexture = new WebCamTexture(webCamDevice.name, _width, _height, _fps);
|
||||
_webCamTexture.Play();
|
||||
|
||||
yield return new WaitUntil(() => _webCamTexture.width > 16);
|
||||
|
||||
_screen.rectTransform.sizeDelta = new Vector2(_width, _height);
|
||||
_screen.texture = _webCamTexture;
|
||||
|
||||
// TODO this method is kinda meh you should use ImageFrame
|
||||
_inputTexture = new Texture2D(_width, _height, TextureFormat.RGBA32, false);
|
||||
_pixelData = new Color32[_width * _height];
|
||||
|
||||
//_resourceManager = new LocalResourceManager();
|
||||
_resourceManager = new StreamingAssetsResourceManager();
|
||||
yield return _resourceManager.PrepareAssetAsync("pose_detection.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("pose_landmark_full.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("face_landmark.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("hand_landmark_full.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("face_detection_short_range.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("hand_recrop.bytes");
|
||||
yield return _resourceManager.PrepareAssetAsync("handedness.txt");
|
||||
|
||||
_stopwatch = new Stopwatch();
|
||||
|
||||
// Setting up the graph
|
||||
_graph = new CalculatorGraph(_configAsset.text);
|
||||
var posestream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "pose_landmarks");
|
||||
var leftstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "left_hand_landmarks");
|
||||
var rightstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "right_hand_landmarks");
|
||||
posestream.StartPolling().AssertOk();
|
||||
leftstream.StartPolling().AssertOk();
|
||||
rightstream.StartPolling().AssertOk();
|
||||
_graph.StartRun().AssertOk();
|
||||
_stopwatch.Start();
|
||||
|
||||
|
||||
while (true)
|
||||
{
|
||||
_inputTexture.SetPixels32(_webCamTexture.GetPixels32(_pixelData));
|
||||
var imageFrame = new ImageFrame(ImageFormat.Types.Format.Srgba, _width, _height, _width * 4, _inputTexture.GetRawTextureData<byte>());
|
||||
var currentTimestamp = _stopwatch.ElapsedTicks / (System.TimeSpan.TicksPerMillisecond / 1000);
|
||||
_graph.AddPacketToInputStream("input_video", new ImageFramePacket(imageFrame, new Timestamp(currentTimestamp))).AssertOk();
|
||||
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
//posestream.TryGetNext(out var poseLandmarks);
|
||||
if (posestream.TryGetNext(out var poseLandmarks))
|
||||
{
|
||||
if (poseLandmarks != null)
|
||||
{
|
||||
// Draw the poseLandmarks on the screen
|
||||
_poseLandmarkListAnnotationController.DrawNow(poseLandmarks);
|
||||
var x = poseLandmarks.Landmark[0];
|
||||
UnityEngine.Debug.Log($"Pose Coordinates: {x}");
|
||||
|
||||
}
|
||||
}
|
||||
if (leftstream.TryGetNext(out var leftLandmarks))
|
||||
{
|
||||
if (leftLandmarks != null)
|
||||
{
|
||||
|
||||
var x = leftLandmarks.Landmark[0];
|
||||
UnityEngine.Debug.Log($"Pose left Coordinates: {x}");
|
||||
|
||||
}
|
||||
}
|
||||
if (rightstream.TryGetNext(out var rightLandmarks))
|
||||
{
|
||||
if (rightLandmarks != null)
|
||||
{
|
||||
|
||||
var x = rightLandmarks.Landmark[0];
|
||||
UnityEngine.Debug.Log($"Pose right Coordinates: {x}");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Propper destruction on the Mediapipegraph
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_webCamTexture != null)
|
||||
{
|
||||
_webCamTexture.Stop();
|
||||
}
|
||||
|
||||
if (_graph != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_graph.CloseInputStream("input_video").AssertOk();
|
||||
_graph.WaitUntilDone().AssertOk();
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
_graph.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user