Bit of cleanup
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@@ -57,8 +57,7 @@ public class SpellingBeeController : MonoBehaviour {
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timerValue -= Time.deltaTime;
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timerValue -= Time.deltaTime;
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if (timerValue <= 0.0f)
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if (timerValue <= 0.0f) {
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{
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timerValue = 0.0f;
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timerValue = 0.0f;
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// Handle end of timer
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// Handle end of timer
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}
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}
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@@ -69,6 +68,7 @@ public class SpellingBeeController : MonoBehaviour {
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timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
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timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
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}
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}
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// Check if the correct char has been given as input
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void checkChar(char letter) {
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void checkChar(char letter) {
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if (Char.ToUpper(letter) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) {
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if (Char.ToUpper(letter) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) {
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letters[currentIndex].GetComponent<Image>().color = Color.green;
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letters[currentIndex].GetComponent<Image>().color = Color.green;
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@@ -86,10 +86,12 @@ public class SpellingBeeController : MonoBehaviour {
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}
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}
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}
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}
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// Adds seconds to timer
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void addSeconds(int seconds) {
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void addSeconds(int seconds) {
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timerValue += (float) seconds;
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timerValue += (float) seconds;
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}
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}
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// Find the chosen theme by its name
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Theme findThemeByName(string themeName) {
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Theme findThemeByName(string themeName) {
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int themeIndex = 0;
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int themeIndex = 0;
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@@ -1,34 +0,0 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class Timer : MonoBehaviour
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{
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private float timerValue;
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public Text timerText;
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void Start()
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{
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timerValue = 0.0f;
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timerText = GetComponent<Text>();
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}
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void Update()
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{
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timerValue -= Time.deltaTime;
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if (timerValue <= 0.0f)
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{
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timerValue = 0.0f;
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// Handle end of timer
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}
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int minutes = Mathf.FloorToInt(timerValue / 60.0f);
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int seconds = Mathf.FloorToInt(timerValue % 60.0f);
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timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
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}
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void addSeconds(int seconds) {
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timerValue += (float) seconds;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 531e5c20048e1923fa3ed13005bd4a0b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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