Resolve WES-117 "Persistent data handling"

This commit is contained in:
Dries Van Schuylenbergh
2023-04-04 17:00:47 +00:00
parent 3499e61bb0
commit 5f4408063f
82 changed files with 1963 additions and 1190 deletions

View File

@@ -2,40 +2,45 @@ using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static PersistentDataController;
/// <summary>
/// A class holding all information of a user
/// </summary>
[Serializable]
public class User
{
/// <summary>
/// User nickname
/// Reference to the user stored data record
/// </summary>
public string username;
private SavedUserData storedUserData;
/// <summary>
/// The avatar of the user
/// Constructor
/// </summary>
public Sprite avatar;
/// <param name="data">Reference to the user stored data record</param>
public User(SavedUserData data)
{
this.storedUserData = data;
}
/// <summary>
/// The total playtime of the user
/// Get the username
/// </summary>
/// <remarks>TODO: needs to be implemented</remarks>
public double playtime;
/// <returns></returns>
public string GetUsername() { return storedUserData.username; }
/// <summary>
/// List of courses a user started/completed
/// Get the total playtime
/// </summary>
[SerializeField]
public List<Progress> courses = new List<Progress>();
/// <returns></returns>
public double GetPlaytime() { return storedUserData.playtime; }
/// <summary>
/// List of minigames a user played
/// Get the avatar
/// </summary>
[SerializeField]
public List<Progress> minigames = new List<Progress>();
/// <returns></returns>
public Sprite GetAvatar() { return UserList.AVATARS[storedUserData.avatarIndex]; }
/// <summary>
/// Get a list of all recently started courses
@@ -46,10 +51,10 @@ public class User
{
// TODO: return better results (for now only return all courses)
List<Tuple<CourseIndex, float>> recentCourses = new List<Tuple<CourseIndex, float>>();
foreach (Progress courseProgress in courses)
foreach (var courseProgress in storedUserData.courses)
{
CourseIndex idx = courseProgress.Get<CourseIndex>("courseIndex");
float progress = courseProgress.Get<float>("courseProgress");
CourseIndex idx = courseProgress.courseIndex;
float progress = courseProgress.progress;
recentCourses.Add(Tuple.Create<CourseIndex, float>(idx, progress));
}
return recentCourses.Take(3).ToList();
@@ -63,31 +68,58 @@ public class User
public List<Tuple<CourseIndex, float>> GetRecommendedCourses()
{
List<Tuple<CourseIndex, float>> recommenedCourses = new List<Tuple<CourseIndex, float>>();
if (courses.Count == 0)
if (storedUserData.courses.Count == 0)
{
recommenedCourses.Add(Tuple.Create<CourseIndex, float>(CourseIndex.FINGERSPELLING, 0.0f));
}
else
{
// TODO: return better results (for now only return all courses)
foreach (Progress courseProgress in courses)
foreach (var courseProgress in storedUserData.courses)
{
CourseIndex idx = courseProgress.Get<CourseIndex>("courseIndex");
float progress = courseProgress.Get<float>("courseProgress");
CourseIndex idx = courseProgress.courseIndex;
float progress = courseProgress.progress;
recommenedCourses.Add(Tuple.Create<CourseIndex, float>(idx, progress));
}
}
return recommenedCourses.Take(3).ToList();
}
/// <summary>
/// Get the progress of all courses the user did
/// </summary>
/// <returns></returns>
public List<SavedCourseProgress> GetCourses()
{
return storedUserData.courses;
}
/// <summary>
/// Get the progress of a certain course
/// </summary>
/// <param name="courseIndex">Index of course</param>
/// <returns><c>Progress</c> belonging to the <c>courseIndex</c>, <c>null</c> if course was not found</returns>
public Progress GetCourseProgress(CourseIndex courseIndex)
public SavedCourseProgress GetCourseProgress(CourseIndex courseIndex)
{
return courses.Find((p) => p.Get<CourseIndex>("courseIndex") == courseIndex);
return storedUserData.courses.Find((p) => p.courseIndex == courseIndex);
}
/// <summary>
/// Add new progress of a course
/// </summary>
/// <param name="progress">SavedCourseProgress data record</param>
public void AddCourseProgress(SavedCourseProgress progress)
{
storedUserData.courses.Add(progress);
}
/// <summary>
/// Get the progress of all minigames the user did
/// </summary>
/// <returns></returns>
public List<SavedMinigameProgress> GetMinigames()
{
return storedUserData.minigames;
}
/// <summary>
@@ -95,8 +127,17 @@ public class User
/// </summary>
/// <param name="minigameIndex">Index of the minigame</param>
/// <returns><c>Progress</c> belonging to the <c>minigameIndex</c>, <c>null</c> if minigame was not found</returns>
public Progress GetMinigameProgress(MinigameIndex minigameIndex)
public SavedMinigameProgress GetMinigameProgress(MinigameIndex minigameIndex)
{
return minigames.Find((p) => p.Get<MinigameIndex>("minigameIndex") == minigameIndex);
return storedUserData.minigames.Find((p) => p.minigameIndex == minigameIndex);
}
/// <summary>
/// Add new progress of a minigame
/// </summary>
/// <param name="progress">SavedMinigameProgress data record</param>
public void AddMinigameProgress(SavedMinigameProgress progress)
{
storedUserData.minigames.Add(progress);
}
}