Get all words to render correctly
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@@ -191,6 +191,162 @@ Transform:
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@@ -29,8 +29,11 @@ public class SpellingBeeController : MonoBehaviour {
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void Start() {
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loadJson();
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currentTheme = themeList.themes[0];
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changeSprite("kiwi");
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changeWord("kiwi");
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int randomIndex = UnityEngine.Random.Range(0, words.Length - 1);
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string randomWord = words[randomIndex];
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changeSprite(randomWord);
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changeWord(randomWord);
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}
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@@ -46,22 +49,21 @@ public class SpellingBeeController : MonoBehaviour {
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}
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void changeWord(string word) {
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for (int i = 0; i < word.Length; i++) {
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/*
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Debug.Log("Yello");
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GameObject letterBox = new GameObject();
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Debug.Log("Yello");
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// Add an Image component to the new GameObject
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Image image = letterBox.AddComponent<Image>();
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Debug.Log("Yello");
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letterBox.color = Color.black;
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Debug.Log("Yello");
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int length = word.Length;
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// Add a Text component to the new GameObject
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Text textComponent = letterBox.AddComponent<Text>();
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textComponent.text = Char.ToString(word[i]);
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*/
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int center = 960;
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int canvasWidth = 1920;
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int maxWidth = 1080;
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int[] xvalues = new int[length];
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int spacing = maxWidth / (length - 1);
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for (int i = 0; i < length; i++) {
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xvalues[i] = (canvasWidth - maxWidth) / 2 + i * spacing;
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}
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for (int i = 0; i < length; i++) {
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GameObject colorBox = new GameObject("Image with Text");
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@@ -84,7 +86,7 @@ public class SpellingBeeController : MonoBehaviour {
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letterComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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}
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}
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@@ -92,9 +94,8 @@ public class SpellingBeeController : MonoBehaviour {
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Image imageComponent = image.GetComponent<Image>();
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// Load the new sprite from the Resources folder
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Debug.Log("SpellingBee/images/" + spriteName);
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Sprite sprite = Resources.Load<Sprite>("SpellingBee/images/" + spriteName);
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// Set the new sprite as the Image component's source image
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image.sprite = sprite;
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}
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@@ -102,12 +103,7 @@ public class SpellingBeeController : MonoBehaviour {
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void loadJson() {
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TextAsset themeJson = Resources.Load<TextAsset>("SpellingBee/words");
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string jsonString = themeJson.text;
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Debug.Log(jsonString);
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themeList = JsonUtility.FromJson<ThemeList>(jsonString);
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foreach (Theme theme in themeList.themes)
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{
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Debug.Log(theme.description);
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}
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words = themeList.themes[UnityEngine.Random.Range(0, themeList.themes.Length - 1)].words;
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}
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}
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Reference in New Issue
Block a user