diff --git a/Assets/JustSign/Scenes/Game.unity b/Assets/JustSign/Scenes/Game.unity
index f93d241..5698440 100644
--- a/Assets/JustSign/Scenes/Game.unity
+++ b/Assets/JustSign/Scenes/Game.unity
@@ -434,6 +434,141 @@ CanvasRenderer:
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@@ -2129,6 +2264,7 @@ RectTransform:
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m_Father: {fileID: 1768150806}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -4765,6 +4901,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
canvas: {fileID: 1768150805}
answerField: {fileID: 114026902}
+ feedBack: {fileID: 128049076}
+ hitZone: {fileID: 2012531007}
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m_AnchorMax: {x: 1, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2012531009
MonoBehaviour:
diff --git a/Assets/JustSign/Scripts/JustSignController.cs b/Assets/JustSign/Scripts/JustSignController.cs
index 65b21a4..d98ee97 100644
--- a/Assets/JustSign/Scripts/JustSignController.cs
+++ b/Assets/JustSign/Scripts/JustSignController.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
@@ -19,6 +20,16 @@ public class JustSignController : MonoBehaviour
///
public TMP_InputField answerField;
+ ///
+ /// The feedback on the timing
+ ///
+ public TMP_Text feedBack;
+
+ ///
+ /// The zone that the player should be hitting with his or her inputs
+ ///
+ public GameObject hitZone;
+
///
/// All of the words that can be used in this session
///
@@ -44,6 +55,11 @@ public class JustSignController : MonoBehaviour
///
private List activeSymbols = new List();
+ ///
+ /// The current score
+ ///
+ private int score;
+
///
/// Width and height of the symbols
///
@@ -64,11 +80,31 @@ public class JustSignController : MonoBehaviour
///
private int trackY = -200;
+ ///
+ /// Max distance from hit zone to get perfect score
+ ///
+ private int perfectBoundary = 10;
+
+ ///
+ /// Max distance from hit zone to get good score
+ ///
+ private int goodBoundary = 120;
+
+ ///
+ /// Max distance from hit zone to get meh score
+ ///
+ private int mehBoundary = 200;
+
///
/// Time at which the last symbol was spawned
///
private float lastSpawn;
+ ///
+ /// Determines every how many seconds a symbol should spawn (will become music-dependent later on)
+ ///
+ private float spawnPeriod = 3.0f;
+
///
/// Start is called before the first frame update
///
@@ -78,7 +114,8 @@ public class JustSignController : MonoBehaviour
currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName"));
words = currentTheme.words;
lastSpawn = Time.time;
-
+ Debug.Log(hitZone.transform.position.x);
+ Debug.Log(hitZone.transform.position.y);
SpawnNewSymbol();
}
@@ -86,22 +123,42 @@ public class JustSignController : MonoBehaviour
/// Update is called once per frame
///
void Update()
- {
+ { /*
+ Debug.Log("X");
+ Debug.Log(activeSymbols[0].transform.position.x);
+ Debug.Log("Y");
+ Debug.Log(activeSymbols[0].transform.position.y);
+ */
+ // Destroy the oldest symbol if the current input matches it
if (answerField.text.ToLower() == activeWords[0]) {
+ int difference = Math.Abs((int) (activeSymbols[0].transform.position.x - hitZone.transform.position.x));
+ if (difference < perfectBoundary) {
+ feedBack.text = "Perfect!";
+ } else if (difference < goodBoundary) {
+ feedBack.text = "Good!";
+ } else if (difference < mehBoundary) {
+ feedBack.text = "Meh...";
+ } else {
+ feedBack.text = "Terrible!";
+ }
+
DestroyRightmostSymbol();
answerField.text = "";
}
+ // Destroy the oldest symbol if it leaves the screen
if (activeSymbols[0].GetComponent().localPosition.x > -trackX) {
DestroyRightmostSymbol();
}
+ // Spawn new symbol every spawn period
float currentTime = Time.time;
- if (currentTime - lastSpawn > 1) {
+ if (currentTime - lastSpawn > spawnPeriod) {
lastSpawn = currentTime;
SpawnNewSymbol();
}
+ // Move all active symbols to the right
foreach (GameObject symbol in activeSymbols) {
RectTransform rectTransform = symbol.GetComponent();
rectTransform.localPosition = new Vector3(rectTransform.localPosition.x + Time.deltaTime * moveSpeed, trackY, 0);