Theme selection screen
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@@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
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public class ChangeSceneOnClick : MonoBehaviour
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{
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public void loadScene(string sceneName) {
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public static void loadScene(string sceneName) {
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SceneManager.LoadScene(sceneName);
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}
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}
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@@ -34,7 +34,8 @@ public class SpellingBeeController : MonoBehaviour {
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// Start is called before the first frame update
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void Start() {
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themeList = ThemeLoader.loadJson();
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currentTheme = themeList.themes[0];
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currentTheme = findThemeByName(PlayerPrefs.GetString("themeName"));
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words = currentTheme.words;
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SetRandomWord();
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@@ -60,6 +61,21 @@ public class SpellingBeeController : MonoBehaviour {
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}
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}
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Theme findThemeByName(string themeName) {
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int themeIndex = 0;
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while (themeIndex < themeList.themes.Length) {
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Theme theme = themeList.themes[themeIndex];
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if (theme.name == themeName) {
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return theme;
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}
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themeIndex++;
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}
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Debug.Log("Requested theme not found");
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return null;
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}
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// Pick a new random word from words and initialize the needed variables
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void SetRandomWord() {
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currentIndex = 0;
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77
Assets/Scripts/SpellingBeeThemeSelectionController.cs
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77
Assets/Scripts/SpellingBeeThemeSelectionController.cs
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@@ -0,0 +1,77 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class SpellingBeeThemeSelectionController : MonoBehaviour {
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public Button buttonPrefab;
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public Transform parentTransform;
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// Start is called before the first frame update
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void Start()
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{
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int canvasWidth = 1920;
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int canvasHeight = 1080;
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ThemeList themeList = ThemeLoader.loadJson();
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for (int i = 0; i < themeList.themes.Length; i++) {
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Theme theme = themeList.themes[i];
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// First, you need to create a new button game object
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GameObject newButton = new GameObject("Button - " + theme.name);
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newButton.transform.SetParent(gameObject.transform);
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// Then, add the button component to the game object
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Button buttonComponent = newButton.AddComponent<Button>();
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// Set the position of the button game object
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// Create the text game object
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GameObject textObject = new GameObject("Text - " + theme.name);
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textObject.transform.SetParent(newButton.transform);
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int xPos = (int) (i % 2 == 0 ? canvasWidth * 0.25f : canvasWidth * 0.75f);
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int yPos = (1 + i / 2) * 180;
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newButton.transform.position = new Vector2(xPos, yPos);
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// Add the text component to the game object
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Text textComponent = textObject.AddComponent<Text>();
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textComponent.alignment = TextAnchor.MiddleCenter;
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// Set the text content and font size
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textComponent.text = theme.name;
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textComponent.rectTransform.sizeDelta = new Vector2(300, 120);
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// Set the parent of the text game object to the button game object
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textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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textComponent.fontSize = 42;
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buttonComponent.onClick.AddListener(() => OnButtonClick(theme.name));
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// Set the size and position of the text game object
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/*
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RectTransform textTransform = textObject.GetComponent<RectTransform>();
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textTransform.sizeDelta = new Vector2(200, 50);
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textTransform.anchoredPosition = Vector2.zero;
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// Set the parent of the button game object to the canvas
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newButton.transform.SetParent(canvas.transform, false);
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*/
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}
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}
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void OnButtonClick(string clickedTheme)
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{
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Debug.Log("Button " + clickedTheme + " clicked!");
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PlayerPrefs.SetString("themeName", clickedTheme);
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ChangeSceneOnClick.loadScene("SpellingBee");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/SpellingBeeThemeSelectionController.cs.meta
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11
Assets/Scripts/SpellingBeeThemeSelectionController.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 68caaa5508a4d40448b47630ff86f035
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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