Add new minigame

This commit is contained in:
dvschuyl
2023-05-18 15:07:32 +02:00
parent 1a20212b2a
commit 3f9339c521
28 changed files with 835 additions and 1 deletions

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@@ -6,5 +6,6 @@ public enum MinigameIndex
{
SPELLING_BEE,
HANGMAN,
JUST_SIGN
JUST_SIGN,
NEW_MINIGAME
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewMinigameController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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{
"name": "NewMinigame"
}

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{
"name": "NewMinigameEditMode",
"rootNamespace": "",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"NewMinigame"
],
"includePlatforms": [
"Editor"
],
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using NUnit.Framework;
[TestFixture]
public class NewMinigameTests
{
[Test]
public void Test_Example()
{
Assert.IsTrue(true);
}
}

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{
"name": "NewMinigamePlayMode",
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"UnityEditor.TestRunner"
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using NUnit.Framework;
[TestFixture]
public class NewMinigameTests
{
[Test]
public void Test_Example()
{
Assert.IsTrue(true);
}
}

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@@ -53,4 +53,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/JustSign/Scenes/JustSignGame.unity
guid: 1283017ac1c1f6226854442564bd7e3d
- enabled: 1
path: Assets/NewMinigame/Scenes/NewMinigameScreen.unity
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