Resolve WES-97 "Integrate signpredictor in spellingbee"
This commit is contained in:
committed by
Lukas Van Rossem
parent
f827c29d3a
commit
3abc24a39c
180
Assets/MediaPipeUnity/Scripts/Feedback.cs
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180
Assets/MediaPipeUnity/Scripts/Feedback.cs
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@@ -0,0 +1,180 @@
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using DigitalRuby.Tween;
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using Mediapipe.Unity.Tutorial;
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using System;
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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/// <summary>
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/// Class to display feedback during a course
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/// </summary>
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public class Feedback : MonoBehaviour
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{
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/// <summary>
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/// Reference to the feedback field
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/// </summary>
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public TMP_Text feedbackText;
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/// <summary>
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/// Reference to the progress bar
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/// </summary>
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public Slider feedbackProgress;
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/// <summary>
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/// Reference to the progress bar image, so we can add fancy colors
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/// </summary>
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public Image feedbackProgressImage;
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/// <summary>
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/// Reference to the sign predictor
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/// </summary>
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public SignPredictor signPredictor;
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/// <summary>
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/// Callback for getting the correct sign
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/// </summary>
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public Func<string> getSignCallback;
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/// <summary>
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/// Callback to initiate the next sign
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/// </summary>
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public UnityAction<string> predictSignCallback;
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/// <summary>
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/// Timer to keep track of how long a incorrect sign is performed
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/// </summary>
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private DateTime timer;
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/// <summary>
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/// Current predicted sign
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/// </summary>
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private string predictedSign = null;
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/// <summary>
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/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
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/// </summary>
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private string previousIncorrectSign = null;
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/// <summary>
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/// Start is called before the first frame update
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/// </summary>
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void Start()
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{
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// Start the coroutine to update the scale every 200 milliseconds
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StartCoroutine(UpdateFeedback());
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}
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/// <summary>
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/// UpdateScale updates the progress bar every 200ms, updated the feedback text, and progress bar color
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/// If a high enough accuracy is detected, it will go to the next sign
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/// </summary>
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/// <returns></returns>
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IEnumerator UpdateFeedback()
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{
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while (true)
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{
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if (getSignCallback != null && predictSignCallback != null)
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{
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// Get current sign
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string currentSign = getSignCallback();
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// Get the predicted sign
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if (signPredictor != null && signPredictor.learnableProbabilities != null &&
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currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
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{
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float accuracy = signPredictor.learnableProbabilities[currentSign];
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if (accuracy > 0.98)
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{
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// TODO: fix emojis
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feedbackText.text = "✨ Perfect ✨";
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Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else if (accuracy > 0.95)
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{
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feedbackText.text = "Super!";
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Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else if (accuracy > 0.90)
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{
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feedbackText.text = "Goed";
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feedbackText.color = Color.green;
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feedbackProgressImage.color = Color.green;
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}
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else if (accuracy > 0.80)
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{
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feedbackText.text = "Bijna...";
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Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
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feedbackText.color = col;
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feedbackProgressImage.color = col;
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}
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else
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{
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feedbackText.text = "Detecteren...";
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feedbackText.color = Color.red;
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feedbackProgressImage.color = Color.red;
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}
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float oldValue = feedbackProgress.value;
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// use an exponential scale
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float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
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feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
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{
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if (feedbackProgress != null)
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{
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feedbackProgress.value = t.CurrentValue;
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}
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});
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// Check whether (in)correct sign has high accuracy
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foreach (var kv in signPredictor.learnableProbabilities)
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{
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if (kv.Value > 0.90)
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{
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predictedSign = kv.Key;
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// Correct sign
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if (predictedSign == currentSign)
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{
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yield return new WaitForSeconds(1.0f);
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predictSignCallback(predictedSign);
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timer = DateTime.Now;
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predictedSign = null;
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previousIncorrectSign = null;
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}
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// Incorrect sign
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else
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{
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if (previousIncorrectSign != predictedSign)
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{
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timer = DateTime.Now;
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previousIncorrectSign = predictedSign;
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}
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else if (DateTime.Now - timer > TimeSpan.FromSeconds(2.0f))
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{
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predictSignCallback(predictedSign);
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timer = DateTime.Now;
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predictedSign = null;
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previousIncorrectSign = null;
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}
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}
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break;
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}
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}
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}
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else
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{
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feedbackProgress.value = 0.0f;
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}
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}
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// Wait for 200 milliseconds before updating the scale again
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yield return new WaitForSeconds(0.2f);
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}
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}
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}
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11
Assets/MediaPipeUnity/Scripts/Feedback.cs.meta
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11
Assets/MediaPipeUnity/Scripts/Feedback.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 44e682a32ee15cc489bf50f3a06f717b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,7 +5,8 @@
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
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"GUID:04c4d86a70aa56c55a78c61f1ab1a56d",
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"GUID:edc93f477bb73a743a97d6882ed330b3"
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"GUID:edc93f477bb73a743a97d6882ed330b3",
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"GUID:58e104b97fb3752438ada2902a36dcbf"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -10,55 +10,70 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using TMPro;
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using Unity.Barracuda;
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using UnityEngine;
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using UnityEngine.UI;
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using Debug = UnityEngine.Debug;
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namespace Mediapipe.Unity.Tutorial
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{
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public class Wesign_extractor : MonoBehaviour
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public class SignPredictor : MonoBehaviour
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{
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/// <summary>
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/// Reference to the model used in the SignPredictor
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/// </summary>
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public NNModel model;
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/// <summary>
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/// Reference to the model info file
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/// </summary>
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public TextAsset modelInfoFile;
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/// <summary>
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/// Config file to set up the graph
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/// </summary>
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[SerializeField] private TextAsset _configAsset;
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[SerializeField]
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private TextAsset configAsset;
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/// <summary>
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/// Index to indicate which camera is being used
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/// </summary>
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private int camdex = 0;
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/// <summary>
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/// The screen object on which the video is displayed
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/// </summary>
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[SerializeField] private RawImage _screen;
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[SerializeField]
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private RawImage screen;
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/// <summary>
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/// MediaPipe graph
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/// </summary>
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private CalculatorGraph _graph;
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private CalculatorGraph graph;
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/// <summary>
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/// Resource manager for graph resources
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/// </summary>
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private ResourceManager _resourceManager;
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private ResourceManager resourceManager;
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/// <summary>
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/// Webcam texture
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/// </summary>
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private WebCamTexture _webCamTexture;
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private WebCamTexture webcamTexture;
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/// <summary>
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/// Input texture
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/// </summary>
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private Texture2D _inputTexture;
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private Texture2D inputTexture;
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/// <summary>
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/// Screen pixel data
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/// </summary>
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private Color32[] _pixelData;
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private Color32[] pixelData;
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/// <summary>
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/// Stopwatch to give a timestamp to video frames
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/// </summary>
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private Stopwatch _stopwatch;
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private Stopwatch stopwatch;
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/// <summary>
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/// The mediapipe stream which contains the pose landmarks
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@@ -78,12 +93,12 @@ namespace Mediapipe.Unity.Tutorial
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/// <summary>
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/// create precense stream
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/// </summary>
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public OutputStream<DetectionVectorPacket, List<Detection>> _presenceStream;
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public OutputStream<DetectionVectorPacket, List<Detection>> presenceStream;
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/// <summary>
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/// A keypointmanager which does normalization stuff, keeps track of the landmarks
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/// </summary>
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private KeypointManager k;
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private KeypointManager keypointManager;
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/// <summary>
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/// The worker on which we schedule the signpredictor model execution
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@@ -93,22 +108,12 @@ namespace Mediapipe.Unity.Tutorial
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/// <summary>
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/// Width of th webcam
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/// </summary>
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private int _width;
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private int width;
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/// <summary>
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/// Height of the webcam
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/// </summary>
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private int _height;
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/// <summary>
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/// ?The mediapipe stream which contains the tracked detections
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/// </summary>
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private const string _TrackedDetectionsStreamName = "tracked_detections";
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/// <summary>
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/// ?The mediapipe stream which contains the tracked detections
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/// </summary>
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private OutputStream<DetectionVectorPacket, List<Detection>> _trackedDetectionsStream;
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private int height;
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/// <summary>
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/// The enumerator of the worker which executes the sign predictor model
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@@ -118,7 +123,7 @@ namespace Mediapipe.Unity.Tutorial
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/// <summary>
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/// The prediction of the sign predictor model
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/// </summary>
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public Dictionary<char, float> letterProbabilities;
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public Dictionary<string, float> learnableProbabilities;
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/// <summary>
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/// Bool indicating whether or not the resource manager has already been initialized
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@@ -133,12 +138,10 @@ namespace Mediapipe.Unity.Tutorial
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/// <summary>
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/// Google Mediapipe setup & run
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/// </summary>
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/// <returns> IEnumerator </returns>
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/// <returns>IEnumerator</returns>
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/// <exception cref="System.Exception"></exception>
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private IEnumerator Start()
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{
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Debug.Log("starting ...");
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// Webcam setup
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if (WebCamTexture.devices.Length == 0)
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{
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@@ -146,57 +149,57 @@ namespace Mediapipe.Unity.Tutorial
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}
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// Start the webcam
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WebCamDevice webCamDevice = WebCamTexture.devices[0];
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_webCamTexture = new WebCamTexture(webCamDevice.name);
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webcamTexture = new WebCamTexture(webCamDevice.name);
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_webCamTexture.Play();
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webcamTexture.Play();
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yield return new WaitUntil(() => _webCamTexture.width > 16);
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yield return new WaitUntil(() => webcamTexture.width > 16);
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// Set webcam aspect ratio
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_width = _webCamTexture.width;
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_height = _webCamTexture.height;
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float webcamAspect = (float)_webCamTexture.width / (float)_webCamTexture.height;
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_screen.rectTransform.sizeDelta = new Vector2(_screen.rectTransform.sizeDelta.y * webcamAspect, (_screen.rectTransform.sizeDelta.y));
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_screen.texture = _webCamTexture;
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width = webcamTexture.width;
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height = webcamTexture.height;
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float webcamAspect = (float)webcamTexture.width / (float)webcamTexture.height;
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screen.rectTransform.sizeDelta = new Vector2(screen.rectTransform.sizeDelta.y * webcamAspect, (screen.rectTransform.sizeDelta.y));
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screen.texture = webcamTexture;
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// TODO this method is kinda meh you should use
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_inputTexture = new Texture2D(_width, _height, TextureFormat.RGBA32, false);
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_pixelData = new Color32[_width * _height];
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inputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
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pixelData = new Color32[width * height];
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if (!resourceManagerIsInitialized)
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{
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_resourceManager = new StreamingAssetsResourceManager();
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yield return _resourceManager.PrepareAssetAsync("pose_detection.bytes");
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yield return _resourceManager.PrepareAssetAsync("pose_landmark_full.bytes");
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yield return _resourceManager.PrepareAssetAsync("face_landmark.bytes");
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yield return _resourceManager.PrepareAssetAsync("hand_landmark_full.bytes");
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yield return _resourceManager.PrepareAssetAsync("face_detection_short_range.bytes");
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yield return _resourceManager.PrepareAssetAsync("hand_recrop.bytes");
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yield return _resourceManager.PrepareAssetAsync("handedness.txt");
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resourceManager = new StreamingAssetsResourceManager();
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yield return resourceManager.PrepareAssetAsync("pose_detection.bytes");
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yield return resourceManager.PrepareAssetAsync("pose_landmark_full.bytes");
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yield return resourceManager.PrepareAssetAsync("face_landmark.bytes");
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yield return resourceManager.PrepareAssetAsync("hand_landmark_full.bytes");
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yield return resourceManager.PrepareAssetAsync("face_detection_short_range.bytes");
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yield return resourceManager.PrepareAssetAsync("hand_recrop.bytes");
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yield return resourceManager.PrepareAssetAsync("handedness.txt");
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resourceManagerIsInitialized = true;
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}
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_stopwatch = new Stopwatch();
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stopwatch = new Stopwatch();
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// Setting up the graph
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_graph = new CalculatorGraph(_configAsset.text);
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graph = new CalculatorGraph(configAsset.text);
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posestream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "pose_landmarks", "pose_landmarks_presence");
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leftstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "left_hand_landmarks", "left_hand_landmarks_presence");
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rightstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(_graph, "right_hand_landmarks", "right_hand_landmarks_presence");
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posestream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(graph, "pose_landmarks", "pose_landmarks_presence");
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leftstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(graph, "left_hand_landmarks", "left_hand_landmarks_presence");
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rightstream = new OutputStream<NormalizedLandmarkListPacket, NormalizedLandmarkList>(graph, "right_hand_landmarks", "right_hand_landmarks_presence");
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posestream.StartPolling().AssertOk();
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leftstream.StartPolling().AssertOk();
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rightstream.StartPolling().AssertOk();
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_graph.StartRun().AssertOk();
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_stopwatch.Start();
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graph.StartRun().AssertOk();
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stopwatch.Start();
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k = new KeypointManager();
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keypointManager = new KeypointManager(modelInfoFile);
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// check if model exists at path
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var model = ModelLoader.Load(Resources.Load<NNModel>("Models/Fingerspelling/model_A-L"));
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//var model = ModelLoader.Load(Resources.Load<NNModel>("Models/Fingerspelling/model_A-L"));
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worker = model.CreateWorker();
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StartCoroutine(SignRecognitionCoroutine());
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@@ -211,25 +214,25 @@ namespace Mediapipe.Unity.Tutorial
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{
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while (true)
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{
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_inputTexture.SetPixels32(_webCamTexture.GetPixels32(_pixelData));
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var imageFrame = new ImageFrame(ImageFormat.Types.Format.Srgba, _width, _height, _width * 4, _inputTexture.GetRawTextureData<byte>());
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var currentTimestamp = _stopwatch.ElapsedTicks / (System.TimeSpan.TicksPerMillisecond / 1000);
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_graph.AddPacketToInputStream("input_video", new ImageFramePacket(imageFrame, new Timestamp(currentTimestamp))).AssertOk();
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inputTexture.SetPixels32(webcamTexture.GetPixels32(pixelData));
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var imageFrame = new ImageFrame(ImageFormat.Types.Format.Srgba, width, height, width * 4, inputTexture.GetRawTextureData<byte>());
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var currentTimestamp = stopwatch.ElapsedTicks / (System.TimeSpan.TicksPerMillisecond / 1000);
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graph.AddPacketToInputStream("input_video", new ImageFramePacket(imageFrame, new Timestamp(currentTimestamp))).AssertOk();
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//Debug.Log(Time.timeAsDouble + " Added new packet to mediapipe graph");
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yield return new WaitForEndOfFrame();
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Mediapipe.NormalizedLandmarkList _poseLandmarks = null;
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Mediapipe.NormalizedLandmarkList _leftHandLandmarks = null;
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Mediapipe.NormalizedLandmarkList _rightHandLandmarks = null;
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NormalizedLandmarkList _poseLandmarks = null;
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NormalizedLandmarkList _leftHandLandmarks = null;
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NormalizedLandmarkList _rightHandLandmarks = null;
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//Debug.Log("Extracting keypoints");
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yield return new WaitUntil(() => { posestream.TryGetNext(out _poseLandmarks, false); return true;});
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yield return new WaitUntil(() => { posestream.TryGetNext(out _poseLandmarks, false); return true; });
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yield return new WaitUntil(() => { leftstream.TryGetNext(out _leftHandLandmarks, false); return true; });
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yield return new WaitUntil(() => { rightstream.TryGetNext(out _rightHandLandmarks, false); return true; });
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//Debug.Log(Time.timeAsDouble + " Retrieved landmarks ");
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k.addLandmarks(_poseLandmarks, _leftHandLandmarks, _rightHandLandmarks);
|
||||
keypointManager.AddLandmarks(_poseLandmarks, _leftHandLandmarks, _rightHandLandmarks);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,7 +244,7 @@ namespace Mediapipe.Unity.Tutorial
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
List<List<float>> input = k.getAllKeypoints();
|
||||
List<List<float>> input = keypointManager.GetKeypoints();
|
||||
if (input != null)
|
||||
{
|
||||
|
||||
@@ -280,6 +283,7 @@ namespace Mediapipe.Unity.Tutorial
|
||||
|
||||
// Get the output as an array
|
||||
float[] outputArray = output.ToReadOnlyArray();
|
||||
//Debug.Log($"out = [{outputArray.Aggregate(" ", (t, f) => $"{t}{f} ")}]");
|
||||
|
||||
// Calculate the softmax of the output
|
||||
float max = outputArray.Max();
|
||||
@@ -295,16 +299,16 @@ namespace Mediapipe.Unity.Tutorial
|
||||
float accuracy = (Mathf.RoundToInt(softmaxedOutput2[maxIndex] * 100));
|
||||
|
||||
// Set the letterProbabilities, currently used by Courses
|
||||
letterProbabilities = new Dictionary<char, float>();
|
||||
learnableProbabilities = new Dictionary<string, float>();
|
||||
for (int i = 0; i < softmaxedOutput2.Length; i++)
|
||||
{
|
||||
letterProbabilities.Add((char)(i + 65), softmaxedOutput2[i]);
|
||||
learnableProbabilities.Add(((char)(i + 65)).ToString(), softmaxedOutput2[i]);
|
||||
}
|
||||
//Debug.Log($"prob = [{learnableProbabilities.Aggregate(" ", (t, kv) => $"{t}{kv.Key}:{kv.Value} ")}]");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Wait until next frame
|
||||
//Debug.Log(Time.timeAsDouble + "No landmarks!");
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
@@ -315,29 +319,54 @@ namespace Mediapipe.Unity.Tutorial
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_webCamTexture != null)
|
||||
if (webcamTexture != null)
|
||||
{
|
||||
_webCamTexture.Stop();
|
||||
webcamTexture.Stop();
|
||||
}
|
||||
|
||||
if (_graph != null)
|
||||
if (graph != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_graph.CloseInputStream("input_video").AssertOk();
|
||||
_graph.WaitUntilDone().AssertOk();
|
||||
graph.CloseInputStream("input_video").AssertOk();
|
||||
graph.WaitUntilDone().AssertOk();
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
_graph.Dispose();
|
||||
graph.Dispose();
|
||||
}
|
||||
}
|
||||
// inputTensor must still be disposed, if it exists
|
||||
inputTensor?.Dispose();
|
||||
worker.Dispose();
|
||||
worker?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// So long as there are cameras to use, you swap the camera you are using to another in the list.
|
||||
/// </summary>
|
||||
public void SwapCam()
|
||||
{
|
||||
if (WebCamTexture.devices.Length > 0)
|
||||
{
|
||||
// Stop the old camera
|
||||
// If there was no camera playing before, then you dont have to reset the texture, as it wasn't assigned in the first place.
|
||||
if (webcamTexture.isPlaying)
|
||||
{
|
||||
screen.texture = null;
|
||||
webcamTexture.Stop();
|
||||
webcamTexture = null;
|
||||
}
|
||||
// Find the new camera
|
||||
camdex += 1;
|
||||
camdex %= WebCamTexture.devices.Length;
|
||||
// Start the new camera
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
webcamTexture = new WebCamTexture(device.name);
|
||||
screen.texture = webcamTexture;
|
||||
|
||||
webcamTexture.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user