diff --git a/Assets/JustSign/Scenes/Game.unity b/Assets/JustSign/Scenes/Game.unity
index 606f596..f93d241 100644
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diff --git a/Assets/JustSign/Scripts/JustSignController.cs b/Assets/JustSign/Scripts/JustSignController.cs
index 3571056..65b21a4 100644
--- a/Assets/JustSign/Scripts/JustSignController.cs
+++ b/Assets/JustSign/Scripts/JustSignController.cs
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
+using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -13,6 +14,11 @@ public class JustSignController : MonoBehaviour
///
public Canvas canvas;
+ ///
+ /// The input field where the user can type his or her answer
+ ///
+ public TMP_InputField answerField;
+
///
/// All of the words that can be used in this session
///
@@ -63,7 +69,9 @@ public class JustSignController : MonoBehaviour
///
private float lastSpawn;
- // Start is called before the first frame update
+ ///
+ /// Start is called before the first frame update
+ ///
void Start()
{
themeList = ThemeLoader.LoadJson();
@@ -74,35 +82,42 @@ public class JustSignController : MonoBehaviour
SpawnNewSymbol();
}
- // Update is called once per frame
+ ///
+ /// Update is called once per frame
+ ///
void Update()
{
+ if (answerField.text.ToLower() == activeWords[0]) {
+ DestroyRightmostSymbol();
+ answerField.text = "";
+ }
+
+ if (activeSymbols[0].GetComponent().localPosition.x > -trackX) {
+ DestroyRightmostSymbol();
+ }
+
float currentTime = Time.time;
if (currentTime - lastSpawn > 1) {
lastSpawn = currentTime;
SpawnNewSymbol();
}
- if (activeSymbols[0].GetComponent().localPosition.x > -trackX) {
- Debug.Log("LENGTH BEFORE:");
- Debug.Log(activeWords.Count);
- activeWords.RemoveAt(0);
- Debug.Log("LENGTH AFTER:");
- Debug.Log(activeWords.Count);
- GameObject symbol = activeSymbols[0];
- activeSymbols.RemoveAt(0);
- Destroy(symbol);
- }
-
- //Debug.Log(activeWords.Count);
- Debug.Log(activeWords.Count);
-
foreach (GameObject symbol in activeSymbols) {
RectTransform rectTransform = symbol.GetComponent();
rectTransform.localPosition = new Vector3(rectTransform.localPosition.x + Time.deltaTime * moveSpeed, trackY, 0);
}
}
+ ///
+ /// Destroy the oldest symbol on the track
+ ///
+ void DestroyRightmostSymbol() {
+ activeWords.RemoveAt(0);
+ GameObject symbol = activeSymbols[0];
+ activeSymbols.RemoveAt(0);
+ Destroy(symbol);
+ }
+
///
/// Find the chosen theme by its name
///
diff --git a/Assets/SpellingBee/Scripts/GameController.cs b/Assets/SpellingBee/Scripts/GameController.cs
index 7333266..7116393 100644
--- a/Assets/SpellingBee/Scripts/GameController.cs
+++ b/Assets/SpellingBee/Scripts/GameController.cs
@@ -148,7 +148,6 @@ public class GameController : MonoBehaviour
///
public Minigame minigame;
-
///
/// Letter prefab
///