Some more work on theme selection
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@@ -912,8 +912,8 @@ MonoBehaviour:
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m_GameObject: {fileID: 1768150802}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 44fbed5ae228de39b9f727def7578d06, type: 3}
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m_Script: {fileID: 11500000, guid: 68caaa5508a4d40448b47630ff86f035, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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image: {fileID: 0}
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input: {fileID: 0}
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buttonPrefab: {fileID: 0}
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parentTransform: {fileID: 0}
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@@ -8,6 +8,9 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour {
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public Button buttonPrefab;
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public Transform parentTransform;
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private int buttonHeight = 140;
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private int buttonWidth = 600;
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// Start is called before the first frame update
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void Start()
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{
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@@ -26,6 +29,13 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour {
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// Then, add the button component to the game object
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Button buttonComponent = newButton.AddComponent<Button>();
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GameObject colorBox = new GameObject("Letter box");
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colorBox.transform.SetParent(newButton.transform);
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Image background = colorBox.AddComponent<Image>();
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background.rectTransform.sizeDelta = new Vector2(buttonWidth, buttonHeight);
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background.color = Color.black;
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background.sprite = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd");
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// Set the position of the button game object
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// Create the text game object
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@@ -42,12 +52,13 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour {
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textComponent.alignment = TextAnchor.MiddleCenter;
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// Set the text content and font size
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textComponent.color = new Color(50, 50, 50);
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textComponent.text = theme.name;
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textComponent.rectTransform.sizeDelta = new Vector2(300, 120);
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textComponent.rectTransform.sizeDelta = new Vector2(buttonWidth, buttonHeight);
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// Set the parent of the text game object to the button game object
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textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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textComponent.fontSize = 42;
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textComponent.fontSize = 36;
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buttonComponent.onClick.AddListener(() => OnButtonClick(theme.name));
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// Set the size and position of the text game object
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