diff --git a/Assets/SpellingBee/Scripts/SpellingBeeController.cs b/Assets/SpellingBee/Scripts/SpellingBeeController.cs
index baa1956..692225c 100644
--- a/Assets/SpellingBee/Scripts/SpellingBeeController.cs
+++ b/Assets/SpellingBee/Scripts/SpellingBeeController.cs
@@ -170,6 +170,11 @@ public partial class SpellingBeeController : AbstractMinigameController
get { return fingerspelling; }
}
+ ///
+ /// Timer to keep track of how long a sign is performed
+ ///
+ protected DateTime acceptance_test_timer;
+
///
/// Update is called once per frame
///
@@ -280,6 +285,7 @@ public partial class SpellingBeeController : AbstractMinigameController
letterIndex++;
} while (letterIndex < currentWord.Length && currentWord[letterIndex] == ' ');
+ acceptance_test_timer = DateTime.Now;
// Change the color of the next letter or change to new word
if (letterIndex < currentWord.Length)
{
@@ -377,6 +383,8 @@ public partial class SpellingBeeController : AbstractMinigameController
bool successful = sign.ToUpper() == currentWord[letterIndex].ToString().ToUpper();
if (successful)
{
+ // Timer acceptance test
+ Debug.Log(DateTime.Now - acceptance_test_timer);
AddSeconds(secondsPerLetter);
}
NextLetter(successful);
@@ -529,6 +537,9 @@ public partial class SpellingBeeController : AbstractMinigameController
scoreDisplay.text = $"Score: {CalculateScore()}";
scoreBonus.text = "";
+
+ // timer for acceptance test
+ acceptance_test_timer = DateTime.Now;
}
///