Add formatting rules
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@@ -3,32 +3,56 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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/// <summary>
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/// Class for holding all (static) data about a certain course
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/Course")]
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public class Course : ScriptableObject
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{
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/// <summary>
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/// Small class to hold information about a single learnable (e.g., a word or a letter)
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/// </summary>
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[Serializable]
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// Small class to hold information about a single learnable (e.g., a word or a letter)
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public class Learnable
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{
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// Name of the word/letter to learn
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/// <summary>
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/// Name of the word/letter to learn
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/// </summary>
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public string name;
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// Sprite of this word/letter
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/// <summary>
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/// Sprite of this word/letter
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/// </summary>
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public Sprite image;
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// Example video clip
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/// <summary>
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/// Example video clip
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/// </summary>
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public VideoClip clip;
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}
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[Header("Course info")]
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// Course index
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/// <summary>
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/// Index of the course
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/// </summary>
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public CourseIndex index;
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// Course title
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/// <summary>
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/// The course title
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/// </summary>
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public string title;
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// Short desciption of the course
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/// <summary>
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/// A short description of the course
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/// </summary>
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public string description;
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// Thumbnail of the course
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/// <summary>
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/// Reference to the course thumbnail
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/// </summary>
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public Sprite thumbnail;
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[Header("Learnable words")]
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// List of learnable words/letters
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/// <summary>
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/// List of all learnable words/letters
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/// </summary>
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public List<Learnable> learnables = new List<Learnable>();
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}
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@@ -1,5 +1,7 @@
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// TODO: add other courses
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/// <summary>
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/// Enum for easy indexing and checking if a course is of a certain kind
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/// </summary>
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public enum CourseIndex
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{
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FINGERSPELLING
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@@ -1,14 +1,19 @@
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Keep track of all courses
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/CourseList")]
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public class CourseList : ScriptableObject
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{
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[Header("Current Course")]
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// Index of the current course
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/// <summary>
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/// Index of the active/to be loaded/current course
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/// </summary>
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public int currentCourseIndex = 0;
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[Header("Courses")]
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// List of courses
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/// <summary>
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/// List of all installed courses
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/// </summary>
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public List<Course> courses = new List<Course>();
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}
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.Video;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Video;
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public class StartPause : MonoBehaviour
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{
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Webcam : MonoBehaviour
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{
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@@ -13,7 +13,8 @@ public class Webcam : MonoBehaviour
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public GameObject popup;
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public TextMeshProUGUI dynamic;
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void Awake(){
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void Awake()
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{
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popup.SetActive(false);
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WebCamDevice device = WebCamTexture.devices[camdex];
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@@ -55,20 +56,25 @@ public class Webcam : MonoBehaviour
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SceneManager.LoadScene(sceneName);
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}
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public void Show_feedback(){
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if(popup.activeSelf){
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public void Show_feedback()
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{
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if (popup.activeSelf)
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{
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dynamic.text = "";
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popup.SetActive(false);
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return;
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}
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double index = UnityEngine.Random.value;
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if(index < 0.5){
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if (index < 0.5)
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{
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dynamic.text = "Poor";
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}
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else if(index > 0.8){
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else if (index > 0.8)
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{
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dynamic.text = "Excellent";
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}
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else{
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else
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{
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dynamic.text = "Good";
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}
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popup.SetActive(true);
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