Add formatting rules

This commit is contained in:
Dries Van Schuylenbergh
2023-03-10 09:21:11 +00:00
parent 6d762a63f7
commit 26f3322e4e
30 changed files with 975 additions and 160 deletions

View File

@@ -3,33 +3,58 @@ using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// Handles the display of courses in the ListCourseScreen and CourseScreenManager scene
/// </summary>
public class CourseItem : MonoBehaviour
{
[Header("Course")]
// Reference to the course
/// <summary>
/// Reference to the course object
/// </summary>
public Course course;
// Progress of the current user on this course
/// <summary>
/// Progress of the current user on this specific course
/// </summary>
public float progress;
[Header("UI references")]
// Reference to thumbnail object
/// <summary>
/// UI Reference to the image for displaying the course thumbnail
/// </summary>
public Image thumbnail;
// Reference to title object
/// <summary>
/// UI Reference to the gameobject for displaying the course title
/// </summary>
public TMP_Text title;
// Refetence to object so correct callback can be trigger on click
/// <summary>
/// UI Reference to the button so the correct callback can be trigger on click
/// </summary>
public Button button;
// Reference to progress bar
/// <summary>
/// Reference to the slider that displays the progress of the user
/// </summary>
public GameObject slider;
// Reference to `COMPLETED`
/// <summary>
/// Reference to the gameobject that holds the text 'COMPLETED'
/// </summary>
public GameObject completed;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
// Use public function so that this component can get Instantiated
GenerateContent();
}
/// <summary>
/// (Re)generate the CourseItem object and update its appearance
/// </summary>
public void GenerateContent()
{
// Set appearance