Resolve WES-54 "Info"

This commit is contained in:
Helena Van Breugel
2023-03-12 19:10:58 +00:00
committed by Jelle De Geest
parent 0e8203e5fa
commit 194b53c0f4
20 changed files with 4485 additions and 26 deletions

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<<<<<<<< HEAD:Assets/Common/Scenes/InfoCourse.unity.meta
guid: 5ff44b09f5858a64692f58938fd6d2ff
========
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>>>>>>>> development:Assets/SpellingBee/Scenes/Game.unity.meta
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@@ -68,6 +68,6 @@ public class CourseItem : MonoBehaviour
slider.GetComponent<Slider>().value = progress; slider.GetComponent<Slider>().value = progress;
// Add click functionality // Add click functionality
button.onClick.AddListener(() => SceneManager.LoadScene("Courses/Scenes/Course_0")); button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/InfoCourse"));
} }
} }

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@@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro; // For text
/// <summary>
/// Manager infopage for the Courses
/// </summary>
public class InfoCourse : MonoBehaviour
{
/// <summary>
/// Reference to the courses
/// </summary>
public CourseList list;
// private float maxvalue; In case we want to change progress e.g. amount of words correct, then change maxvalue amount of words etc.
/// <summary>
/// Reference to the users
/// </summary>
public UserList userList;
/// <summary>
/// Reference to the course progress
/// </summary>
private Progress progress;
/// <summary>
/// Title Display
/// </summary>
public TMP_Text title;
/// <summary>
/// Description Display
/// </summary>
public TMP_Text description;
/// <summary>
/// Image Display (Thumbnail)
/// </summary>
public Image courseImage;
/// <summary>
/// Progress bar Display
/// </summary>
public Slider slider;
// Start is called before the first frame update
/// <summary>
/// Sets the infopage for a given course
/// </summary>
void Start()
{
int index = list.currentCourseIndex;
Course course = list.courses[index];
title.text = course.title;
description.text = course.description;
courseImage.sprite = course.thumbnail;
//slider.value = progressValue;
// Set progress
progress = userList.GetCurrentUser().GetCourseProgress(course.index);
if (progress != null)
slider.value = progress.Get<float>("courseProgress");
else
slider.value = 0.0f;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static GameController;
/// <summary>
/// Manager infopage for the Minigames
/// </summary>
public class InfoMinigame : MonoBehaviour
{
/// <summary>
/// Reference to the Minigames
/// </summary>
public MinigameList list;
/// <summary>
/// Title Display
/// </summary>
public TMP_Text title;
/// <summary>
/// Description Display
/// </summary>
public TMP_Text description;
/// <summary>
/// Image Display (Thumbnail)
/// </summary>
public Image gameImage;
/// <summary>
/// PlayButton to get to the Minigame
/// </summary>
public Button button;
/// <summary>
/// Control explanation for the Display
/// </summary>
public TMP_Text controls;
// Scores for each user
/// <summary>
/// Reference to the users
/// </summary>
public UserList userList;
/// <summary>
/// Reference to the Minigame progress
/// </summary>
private Progress progress;
/// <summary>
/// Reference to the users-high-scores container object
/// </summary>
public Transform userContainer;
/// <summary>
/// Prefab for the high-score-entries
/// </summary>
public GameObject prefab;
// Start is called before the first frame update
/// <summary>
/// Sets the infopage for a given minigame
/// </summary>
void Start()
{
GenerateContent();
GenerateHighScores();
}
/// <summary>
/// Generates all content accept for the HighScores
/// </summary>
private void GenerateContent()
{
// Get current minigame
int index = list.currentMinigameIndex;
Minigame minigame = list.minigames[index];
// Set main screen
title.text = minigame.title;
description.text = minigame.description;
gameImage.sprite = minigame.thumbnail;
controls.text = minigame.controls;
// Add click functionality
button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint));
}
/// <summary>
/// Sets the High Scores (Top 3)
/// </summary>
/// <remarks>
/// TODO: Maybe write a getter for the sorted scores as this is just a copy of the logic implemented in SpellingBee/.../GameController
/// </remarks>
private void GenerateHighScores()
{
// Get current minigame
int index = list.currentMinigameIndex;
Minigame minigame = list.minigames[index];
List<Tuple<string, Sprite, Score>> allScores = new List<Tuple<string, Sprite, Score>>();
foreach (User user in userList.GetUsers())
{
// Get user's progress for this minigame
progress = user.minigames.Find((p) => p != null && p.Get<MinigameIndex>("minigameIndex") == minigame.index);
if (progress != null)
{
// Add scores to dictionary
List<Score> scores = progress.Get<List<Score>>("scores");
foreach (Score score in scores)
{
allScores.Add(new Tuple<string, Sprite, Score>(user.username, user.avatar, score));
}
}
}
// Sort allScores based on Score.scoreValue
allScores.Sort((a, b) => b.Item3.scoreValue.CompareTo(a.Item3.scoreValue));
// Instantiate scoreboard entries
foreach (Tuple<string, Sprite, Score> tup in allScores.Take(3))
{
string username = tup.Item1;
Sprite sprite = tup.Item2;
Score score = tup.Item3;
GameObject instance = GameObject.Instantiate(prefab, userContainer);
instance.transform.Find("Title").GetComponent<TMP_Text>().text = username;
instance.transform.Find("Avatar").GetComponent<Image>().sprite = sprite;
instance.transform.Find("Score").GetComponent<TMP_Text>().text = score.scoreValue.ToString();
}
}
}

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@@ -30,4 +30,10 @@ public class Minigame : ScriptableObject
/// The path to the minigame starting scene (<c>path == $"Assets/{minigameEntryPoint}"</c>) /// The path to the minigame starting scene (<c>path == $"Assets/{minigameEntryPoint}"</c>)
/// </summary> /// </summary>
public string minigameEntryPoint; public string minigameEntryPoint;
/// <summary>
/// An explanation on how to play the game and score points
/// </summary>
public string controls;
} }

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@@ -47,6 +47,6 @@ public class MinigameItem : MonoBehaviour
title.text = minigame.title; title.text = minigame.title;
// Add click functionality // Add click functionality
button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint)); button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/InfoMinigame"));
} }
} }

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@@ -13,9 +13,9 @@ MonoBehaviour:
m_Name: Fingerspelling m_Name: Fingerspelling
m_EditorClassIdentifier: m_EditorClassIdentifier:
index: 0 index: 0
title: Fingerspelling title: Het handalfabet
description: Learn the basics of fingerspelling description: In deze les leer je het vingeralfabet of handalfabet. Van A tot Z
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learnables: learnables:
- name: A - name: A
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@@ -200,7 +200,7 @@ PrefabInstance:
m_Modifications: m_Modifications:
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3} - target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
value: Common/Scenes/StartScreen value: Common/Scenes/InfoMinigame
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 8299246693487308514, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3} - target: {fileID: 8299246693487308514, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_Name propertyPath: m_Name

View File

@@ -14,6 +14,10 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
index: 0 index: 0
title: Spelling Bee title: Spelling Bee
description: A simple spelling minigame description: In deze minigame krijg je verschillende woorden voorgeschoteld die
je zo snel mogelijk moet spellen met behulp van het vingeralfabet
thumbnail: {fileID: 21300000, guid: d99bb2dc44e35344fa358208a01c06c4, type: 3} thumbnail: {fileID: 21300000, guid: d99bb2dc44e35344fa358208a01c06c4, type: 3}
minigameEntryPoint: SpellingBee/Scenes/ThemeSelection minigameEntryPoint: SpellingBee/Scenes/ThemeSelection
controls: Je begint dit spel met 5 seconden tijd, voor elk juist antwoord krijg
je extra tijd. Hoe sneller je het spel uitspeelt, hoe meer punten je scoort.
Verloopt de timer, dan heb je het spelletje verloren

View File

@@ -1 +1 @@
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View File

@@ -32,6 +32,12 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/SpellingBee/Scenes/Game.unity path: Assets/SpellingBee/Scenes/Game.unity
guid: 652195ae9a0ff3ad18f6338db6a909bd guid: 652195ae9a0ff3ad18f6338db6a909bd
- enabled: 1
path: Assets/Common/Scenes/InfoMinigame.unity
guid: 8e27404f21454dc4583f76b4c7df0c30
- enabled: 1
path: Assets/Common/Scenes/InfoCourse.unity
guid: 5ff44b09f5858a64692f58938fd6d2ff
- enabled: 1 - enabled: 1
path: Assets/SpellingBee/Scenes/ThemeSelection.unity path: Assets/SpellingBee/Scenes/ThemeSelection.unity
guid: 2dfa1265c9d65014c90941ac4240a977 guid: 2dfa1265c9d65014c90941ac4240a977