Merge branch 'WES-54-INFO' into 'development'
Resolve WES-54 "Info" See merge request wesign/unity-application!35
This commit was merged in pull request #35.
This commit is contained in:
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Assets/Common/Prefabs/UserInfoHS.prefab
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Assets/Common/Prefabs/UserInfoHS.prefab
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7
Assets/Common/Prefabs/UserInfoHS.prefab.meta
Normal file
7
Assets/Common/Prefabs/UserInfoHS.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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|
guid: 154c17a838d2896499bd76d28a584222
|
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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2013
Assets/Common/Scenes/InfoCourse.unity
Normal file
2013
Assets/Common/Scenes/InfoCourse.unity
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/Common/Scenes/InfoCourse.unity.meta
Normal file
11
Assets/Common/Scenes/InfoCourse.unity.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
<<<<<<<< HEAD:Assets/Common/Scenes/InfoCourse.unity.meta
|
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|
guid: 5ff44b09f5858a64692f58938fd6d2ff
|
||||||
|
========
|
||||||
|
guid: 652195ae9a0ff3ad18f6338db6a909bd
|
||||||
|
>>>>>>>> development:Assets/SpellingBee/Scenes/Game.unity.meta
|
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|
DefaultImporter:
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|
externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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1746
Assets/Common/Scenes/InfoMinigame.unity
Normal file
1746
Assets/Common/Scenes/InfoMinigame.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Common/Scenes/InfoMinigame.unity.meta
Normal file
7
Assets/Common/Scenes/InfoMinigame.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: 8e27404f21454dc4583f76b4c7df0c30
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externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
@@ -68,6 +68,6 @@ public class CourseItem : MonoBehaviour
|
|||||||
slider.GetComponent<Slider>().value = progress;
|
slider.GetComponent<Slider>().value = progress;
|
||||||
|
|
||||||
// Add click functionality
|
// Add click functionality
|
||||||
button.onClick.AddListener(() => SceneManager.LoadScene("Courses/Scenes/Course_0"));
|
button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/InfoCourse"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
71
Assets/Common/Scripts/InfoCourse.cs
Normal file
71
Assets/Common/Scripts/InfoCourse.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro; // For text
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Manager infopage for the Courses
|
||||||
|
/// </summary>
|
||||||
|
public class InfoCourse : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Reference to the courses
|
||||||
|
/// </summary>
|
||||||
|
public CourseList list;
|
||||||
|
// private float maxvalue; In case we want to change progress e.g. amount of words correct, then change maxvalue amount of words etc.
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reference to the users
|
||||||
|
/// </summary>
|
||||||
|
public UserList userList;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reference to the course progress
|
||||||
|
/// </summary>
|
||||||
|
private Progress progress;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Title Display
|
||||||
|
/// </summary>
|
||||||
|
public TMP_Text title;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Description Display
|
||||||
|
/// </summary>
|
||||||
|
public TMP_Text description;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Image Display (Thumbnail)
|
||||||
|
/// </summary>
|
||||||
|
public Image courseImage;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Progress bar Display
|
||||||
|
/// </summary>
|
||||||
|
public Slider slider;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the infopage for a given course
|
||||||
|
/// </summary>
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
int index = list.currentCourseIndex;
|
||||||
|
Course course = list.courses[index];
|
||||||
|
|
||||||
|
title.text = course.title;
|
||||||
|
description.text = course.description;
|
||||||
|
courseImage.sprite = course.thumbnail;
|
||||||
|
//slider.value = progressValue;
|
||||||
|
|
||||||
|
// Set progress
|
||||||
|
progress = userList.GetCurrentUser().GetCourseProgress(course.index);
|
||||||
|
if (progress != null)
|
||||||
|
slider.value = progress.Get<float>("courseProgress");
|
||||||
|
else
|
||||||
|
slider.value = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Common/Scripts/InfoCourse.cs.meta
Normal file
11
Assets/Common/Scripts/InfoCourse.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 4ee87f3cdcccf934b82f9531c90f3457
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
143
Assets/Common/Scripts/InfoMinigame.cs
Normal file
143
Assets/Common/Scripts/InfoMinigame.cs
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static GameController;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Manager infopage for the Minigames
|
||||||
|
/// </summary>
|
||||||
|
public class InfoMinigame : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Reference to the Minigames
|
||||||
|
/// </summary>
|
||||||
|
public MinigameList list;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Title Display
|
||||||
|
/// </summary>
|
||||||
|
public TMP_Text title;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Description Display
|
||||||
|
/// </summary>
|
||||||
|
public TMP_Text description;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Image Display (Thumbnail)
|
||||||
|
/// </summary>
|
||||||
|
public Image gameImage;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// PlayButton to get to the Minigame
|
||||||
|
/// </summary>
|
||||||
|
public Button button;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Control explanation for the Display
|
||||||
|
/// </summary>
|
||||||
|
public TMP_Text controls;
|
||||||
|
|
||||||
|
// Scores for each user
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reference to the users
|
||||||
|
/// </summary>
|
||||||
|
public UserList userList;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reference to the Minigame progress
|
||||||
|
/// </summary>
|
||||||
|
private Progress progress;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reference to the users-high-scores container object
|
||||||
|
/// </summary>
|
||||||
|
public Transform userContainer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prefab for the high-score-entries
|
||||||
|
/// </summary>
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the infopage for a given minigame
|
||||||
|
/// </summary>
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
GenerateContent();
|
||||||
|
GenerateHighScores();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates all content accept for the HighScores
|
||||||
|
/// </summary>
|
||||||
|
private void GenerateContent()
|
||||||
|
{
|
||||||
|
// Get current minigame
|
||||||
|
int index = list.currentMinigameIndex;
|
||||||
|
Minigame minigame = list.minigames[index];
|
||||||
|
|
||||||
|
// Set main screen
|
||||||
|
title.text = minigame.title;
|
||||||
|
description.text = minigame.description;
|
||||||
|
gameImage.sprite = minigame.thumbnail;
|
||||||
|
controls.text = minigame.controls;
|
||||||
|
|
||||||
|
// Add click functionality
|
||||||
|
button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the High Scores (Top 3)
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// TODO: Maybe write a getter for the sorted scores as this is just a copy of the logic implemented in SpellingBee/.../GameController
|
||||||
|
/// </remarks>
|
||||||
|
private void GenerateHighScores()
|
||||||
|
{
|
||||||
|
// Get current minigame
|
||||||
|
int index = list.currentMinigameIndex;
|
||||||
|
Minigame minigame = list.minigames[index];
|
||||||
|
|
||||||
|
List<Tuple<string, Sprite, Score>> allScores = new List<Tuple<string, Sprite, Score>>();
|
||||||
|
foreach (User user in userList.GetUsers())
|
||||||
|
{
|
||||||
|
// Get user's progress for this minigame
|
||||||
|
progress = user.minigames.Find((p) => p != null && p.Get<MinigameIndex>("minigameIndex") == minigame.index);
|
||||||
|
if (progress != null)
|
||||||
|
{
|
||||||
|
// Add scores to dictionary
|
||||||
|
List<Score> scores = progress.Get<List<Score>>("scores");
|
||||||
|
foreach (Score score in scores)
|
||||||
|
{
|
||||||
|
allScores.Add(new Tuple<string, Sprite, Score>(user.username, user.avatar, score));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sort allScores based on Score.scoreValue
|
||||||
|
allScores.Sort((a, b) => b.Item3.scoreValue.CompareTo(a.Item3.scoreValue));
|
||||||
|
|
||||||
|
// Instantiate scoreboard entries
|
||||||
|
foreach (Tuple<string, Sprite, Score> tup in allScores.Take(3))
|
||||||
|
{
|
||||||
|
string username = tup.Item1;
|
||||||
|
Sprite sprite = tup.Item2;
|
||||||
|
Score score = tup.Item3;
|
||||||
|
|
||||||
|
GameObject instance = GameObject.Instantiate(prefab, userContainer);
|
||||||
|
instance.transform.Find("Title").GetComponent<TMP_Text>().text = username;
|
||||||
|
instance.transform.Find("Avatar").GetComponent<Image>().sprite = sprite;
|
||||||
|
instance.transform.Find("Score").GetComponent<TMP_Text>().text = score.scoreValue.ToString();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Common/Scripts/InfoMinigame.cs.meta
Normal file
11
Assets/Common/Scripts/InfoMinigame.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 90de9a5c57c2189429073f8aadc9e9b7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -30,4 +30,10 @@ public class Minigame : ScriptableObject
|
|||||||
/// The path to the minigame starting scene (<c>path == $"Assets/{minigameEntryPoint}"</c>)
|
/// The path to the minigame starting scene (<c>path == $"Assets/{minigameEntryPoint}"</c>)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string minigameEntryPoint;
|
public string minigameEntryPoint;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An explanation on how to play the game and score points
|
||||||
|
/// </summary>
|
||||||
|
public string controls;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -47,6 +47,6 @@ public class MinigameItem : MonoBehaviour
|
|||||||
title.text = minigame.title;
|
title.text = minigame.title;
|
||||||
|
|
||||||
// Add click functionality
|
// Add click functionality
|
||||||
button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint));
|
button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/InfoMinigame"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -762,7 +762,7 @@ MonoBehaviour:
|
|||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
m_IntArgument: 0
|
m_IntArgument: 0
|
||||||
m_FloatArgument: 0
|
m_FloatArgument: 0
|
||||||
m_StringArgument: CoursesScreen
|
m_StringArgument: Common/Scenes/InfoCourse
|
||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
--- !u!114 &414055545
|
--- !u!114 &414055545
|
||||||
|
|||||||
@@ -13,9 +13,9 @@ MonoBehaviour:
|
|||||||
m_Name: Fingerspelling
|
m_Name: Fingerspelling
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
index: 0
|
index: 0
|
||||||
title: Fingerspelling
|
title: Het handalfabet
|
||||||
description: Learn the basics of fingerspelling
|
description: In deze les leer je het vingeralfabet of handalfabet. Van A tot Z
|
||||||
thumbnail: {fileID: 21300000, guid: f2344cd67769733ceb363a41e1d88a65, type: 3}
|
thumbnail: {fileID: 21300000, guid: 1410d7d3db0161d13af116b0c4cb23c2, type: 3}
|
||||||
learnables:
|
learnables:
|
||||||
- name: A
|
- name: A
|
||||||
image: {fileID: 21300000, guid: 7ff2526af24167b4083dab0d9fd486ea, type: 3}
|
image: {fileID: 21300000, guid: 7ff2526af24167b4083dab0d9fd486ea, type: 3}
|
||||||
|
|||||||
@@ -200,7 +200,7 @@ PrefabInstance:
|
|||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
|
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
|
||||||
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
|
||||||
value: Common/Scenes/StartScreen
|
value: Common/Scenes/InfoMinigame
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8299246693487308514, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
|
- target: {fileID: 8299246693487308514, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
|
|||||||
@@ -14,6 +14,10 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
index: 0
|
index: 0
|
||||||
title: Spelling Bee
|
title: Spelling Bee
|
||||||
description: A simple spelling minigame
|
description: In deze minigame krijg je verschillende woorden voorgeschoteld die
|
||||||
|
je zo snel mogelijk moet spellen met behulp van het vingeralfabet
|
||||||
thumbnail: {fileID: 21300000, guid: d99bb2dc44e35344fa358208a01c06c4, type: 3}
|
thumbnail: {fileID: 21300000, guid: d99bb2dc44e35344fa358208a01c06c4, type: 3}
|
||||||
minigameEntryPoint: SpellingBee/Scenes/ThemeSelection
|
minigameEntryPoint: SpellingBee/Scenes/ThemeSelection
|
||||||
|
controls: Je begint dit spel met 5 seconden tijd, voor elk juist antwoord krijg
|
||||||
|
je extra tijd. Hoe sneller je het spel uitspeelt, hoe meer punten je scoort.
|
||||||
|
Verloopt de timer, dan heb je het spelletje verloren
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
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|
||||||
@@ -32,6 +32,12 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/SpellingBee/Scenes/Game.unity
|
path: Assets/SpellingBee/Scenes/Game.unity
|
||||||
guid: 652195ae9a0ff3ad18f6338db6a909bd
|
guid: 652195ae9a0ff3ad18f6338db6a909bd
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Common/Scenes/InfoMinigame.unity
|
||||||
|
guid: 8e27404f21454dc4583f76b4c7df0c30
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Common/Scenes/InfoCourse.unity
|
||||||
|
guid: 5ff44b09f5858a64692f58938fd6d2ff
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/SpellingBee/Scenes/ThemeSelection.unity
|
path: Assets/SpellingBee/Scenes/ThemeSelection.unity
|
||||||
guid: 2dfa1265c9d65014c90941ac4240a977
|
guid: 2dfa1265c9d65014c90941ac4240a977
|
||||||
|
|||||||
Reference in New Issue
Block a user