Add timer to spelling bee
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@@ -31,36 +31,65 @@ public class SpellingBeeController : MonoBehaviour {
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// The input field for testing purposes
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public TMP_InputField input;
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// Current value of timer in seconds
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private float timerValue;
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// Timer display
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public TMP_Text timerText;
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// Amount of seconds user gets per letter of the current word
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private int secondsPerLetter = 6;
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// Start is called before the first frame update
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void Start() {
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themeList = ThemeLoader.loadJson();
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currentTheme = findThemeByName(PlayerPrefs.GetString("themeName"));
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words = currentTheme.words;
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SetRandomWord();
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addSeconds(currentWord.Length * secondsPerLetter + 1);
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}
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// Update is called once per frame
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void Update() {
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if (input.text.Length > 0) {
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if (Char.ToUpper(input.text[0]) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) {
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letters[currentIndex].GetComponent<Image>().color = Color.green;
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input.text = "";
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currentIndex++;
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checkChar(input.text[0]);
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}
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if (currentIndex >= currentWord.Length) {
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for (int i = 0; i < currentWord.Length; i++) {
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Destroy(letters[i]);
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}
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timerValue -= Time.deltaTime;
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StartCoroutine(Wait());
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SetRandomWord();
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if (timerValue <= 0.0f)
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{
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timerValue = 0.0f;
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// Handle end of timer
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}
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int minutes = Mathf.FloorToInt(timerValue / 60.0f);
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int seconds = Mathf.FloorToInt(timerValue % 60.0f);
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timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
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}
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void checkChar(char letter) {
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if (Char.ToUpper(letter) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) {
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letters[currentIndex].GetComponent<Image>().color = Color.green;
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input.text = "";
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currentIndex++;
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if (currentIndex >= currentWord.Length) {
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for (int i = 0; i < currentWord.Length; i++) {
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Destroy(letters[i]);
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}
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StartCoroutine(Wait());
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SetRandomWord();
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}
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}
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}
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void addSeconds(int seconds) {
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timerValue += (float) seconds;
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}
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Theme findThemeByName(string themeName) {
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int themeIndex = 0;
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@@ -87,6 +116,7 @@ public class SpellingBeeController : MonoBehaviour {
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currentWord = randomWord;
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changeSprite(randomWord);
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displayWord(randomWord);
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addSeconds(currentWord.Length * secondsPerLetter + 1);
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}
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// Displays the word that needs to be spelled
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